Bloodied Knife Freak (5e Subclass)

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Bloodied Knife Freak[edit]

Rogue Subclass

Bloodied Knife Freaks are rogues that use their blood and that of their enemies to fuel their power. Using the blood with the trained experience of knifes to take on any opponent. The training as many casualties, so it's rare to find this freak, but when one finds them, they better hope they're not the one they're after. Many people call others like this, Freaks.

Bloodied Knife Strike

Starting at 3rd level, when you hit a creature with a Sneak Attack from a melee weapon attack, you can choose to not cause extra damage, but, instead, absorb a number of hit dice from that creature equal to the amount of dice you would've rolled for that sneak attack.

Your weapon's blade becomes coated in that blood, that enhances its power. Until the end of your next turn, if you hit a creature with a sneak attack, you cause additional damage equal to the hit dice absorbed by your weapon.

Blood Scent

Also at 3rd level, you have a huge thirst for blood. You don't need advantage on attack rolls to make Sneak Attacks against creatures that are at half their maximum amount of hit points or lower with a melee weapon.

In addition, you can use a Bonus Action to detect any creature with less than half their maximum amount of hit points within 30 feet. You can see those creatures regardless of invisibility, obscurement or cover.

Blood Control

At 9th level, you can control the blood inside your own body and the body of your enemies. You can spend your hit dice, or the hit dice gathered from Bloodied Knife Strike to either gain a bonus of +1 per dice spent on one ability check or saving throw of your choice, or to impose a -1 penalty for an ability check or saving throw of choice.

You can't spend more dice on this feature than your proficiency bonus.

Forceful Transfusion

At 13th level, whenever you use your Bloodied Knife Strike to absorb hit dice, you can spend those dice to regain your own hit dice.

You can't have more hit dice than your maximum through the use of this feature.

Blood Drinker

At 17th level, whenever you are at half your maximum hit points or lower, you can use the hit dice absorbed by your Bloodied Knife Strike to regain hit points equal the number rolled on the dice, up to a maximum equal to half your maximum number of hit points.

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