Bloodbugs (5e Fallout Supplement)

From D&D Wiki
Jump to navigation Jump to search

Bloodbugs[edit]

Small bug, unaligned


Armor Class 10 Ballistic, Explosive, Melee, and Energy (Natural Armor)
Hit Points 11 (2d6 + 4)
Speed 60 ft, 20 ft high.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 2 (-4) 8 (-1) 4 (-3)

Senses passive Perception 10
Languages
Challenge 1/4 (50 XP)


Snack time. If the blood bug sucks your blood it regains 11 - your con save.

Nimble. The blood bug has advantage on Dexterity checks and on saving throws. full. if the blood bug activates snack time 4 time snack time will be disabled for 5 turns.

Rad Pool. blood bugs have a rad pool of 70 points.

ACTIONS

Blood Suck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) melee damage. this attack activates snack time.

Bash Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 2) melee damage. if the blood bug is in full state, this attack is rolled with 2d6


Humanity's worse enemy, Mosquitoes! Now there back and there bite is not only irritating, but as strong as a bullet and as deadly as one too.

Bloodbug.png



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsFalloutBestiaryBeasts