Bloodbound Deacon (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Bloodbound Deacon[edit]

Medium undead, lawful evil


Armor Class 15
Hit Points 110 (13d8 + 52)
Speed 0 ft., fly 60 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 20 (+5) 18 (+4) 16 (+3) 16 (+3) 20 (+5)

Proficiency Bonus +3
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Challenge 7 (2,900 XP)


Incorporeal Movement. The bloodbound can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Marshal Undead. Unless the bloodbound is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Sunlight Hypersensitivity. The bloodbound takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Undying Anchor. When it drops to 0 hit points outside of a vampire's resting place, the bloodbound becomes invisible instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't become invisible, it is destroyed.
While it has 0 hit points and is invisible, it can't become visible, and it must reach the resting place of a vampire within 1 hour or be destroyed. Once in the resting place, it becomes visible. It is then incapacitated until it regains at least 1 hit point. While the bloodbound is incapacitated in this way, attack rolls made against it have advantage and it automatically fails all saving throws. After spending 1 hour in the resting place with 0 hit points, it regains 1 hit point.

ACTIONS

Multiattack. The bloodbound makes two attacks.

Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) necrotic damage.

Bloodbolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 23 (4d8 + 5) necrotic damage.

Undying Blessing. The bloodbound chooses one undead creature it can see within 30 feet of it. The target magically regains 14 (4d6) hit points and gains a +3 bonus to its AC until the end of its next turn. The bloodbound can use Undying Blessing even if it would normally be unable to choose what it uses its action for.

REACTIONS

Drown Divinity (3/Day). When a creature the bloodbound can see within 60 feet of it casts a cleric or paladin spell, it counters the spell, as if it had cast counterspell. Charisma is its spellcasting ability when it casts the spell in this way.

A vampire may imbue a bloodbound with a greater measure of power, creating a higher form of bloodbound known as a bloodbound deacon, though the creation of a bloodbound deacon is no small feat and is thusly never afforded to a mere drudge. Instead, it is done by a vampire for a specific purpose, such as the completion of a task that cannot be entrusted to a lesser servant or the advancement of goals the vampire is for whatever reason unable to personally resolve.
Bloodbound deacons act with the authority of their masters and are often used as representatives between vampires or to deliver demands to towns and cities.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures