Blood Whip (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Blood Whip
Necromancy
Level: Sor/Wiz 4
Components: V, M
Casting time: 1 standard action
Range: Personal
Duration: 1 minute
Saving Throw: None
Spell Resistance: No


You create a long whip made from blood that you can hold. This whip can act as a slashing weapon for the duration of the spell. It has a maximum range of 15 ft. It deals 1d6 damage +2 per level (maximum of +24). This spell cannot work underwater.

Material Component: 1 vial of preserved blood, worth about 1 gp.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: