Blood Warlock (5e Class)

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Blood Warlock[edit]

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Creating a Blood Warlock[edit]


Quick Build

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Class Features

As a Blood Warlock you gain the following class features.

Hit Points

Hit Dice: 1d8 per Blood Warlock level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Blood Warlock level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools: None
Saving Throws:
Skills: 2 from Arcana, Deception, Perception, Religion, History, persuasion, and Intimidation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Blood Warlock

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Blood Pact[edit]

Starting at first level, you have made a pact with a deity to influence your blood magic in times of need


Blood Patron[edit]

At 1st level, you strike a pact with a deity. Choose between dfawdsf, all detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14.

Spellcasting[edit]

At 2nd level, the Blood Warlock gains access to several spells to enhance their blood magical capabilities.

Preparing Spells

The Blood Warlock table shows how many spell slots you have to cast your spells. To cast one of your Blood Magic spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.


For example, if you are a 5th-level Blood Warlock, you have four 1st-level and two 2nd-level spell slots. With an Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. Casting the spell doesn’t remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of Blood Warlock spells requires time spent in studying and meditating: at least 1 minute per spell level for each spell on your list.

Spells Known

Your spells known equals your Charisma modifier + your Warlock Level level(minimum of 1).

Spellcasting Ability

Charisma is the spellcasting ability for your Blood Warlock spells.

Spell attack modifier = Charisma modifier + your proficiency bonus

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spellcasting Focus

You can use a magical focus as a spellcasting focus for your Blood Warlock spells.

Blood Evocations[edit]

In your study of learning blood magic, you have mastered two ancient evocations that imbued you with power. See the Blood Evocations table below.

You can replace an Evocation by taking a long rest.

Blood Favor[edit]

As a reward for your loyal service to your deity, you gain a Blood Favor. You gain one of the three following Blood Favors of your choice.

Gore Weapon

When you hit a melee weapon attack, you can use your reaction to siphon the blood out of the target and create any simple weapon in your free hand that is made out of the blood of the target, the weapon is considered magical with a +1 to attack and damage and dissipates within 3 rounds of combat and can be used twice a day and you must do a 1-hour ritual to recharge the weapon

Armor Of Blood

as a bonus action, you can make the desired target make a Constitution saving throw with the check being your spell save DC, and on a failed save, the target takes 2d6 psychic damage as you siphon the blood out of the target and upon doing this, their blood wraps around your body protection you by adding a +1 to AC for 1 minute. This ability does not stack and it takes a 1-hour ritual to regain this ability

Book Of Blood Magic

You Deity gives you an ancient blood book

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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<!-Class Option 2->[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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