Blood Trap (3.5e Spell)
From D&D Wiki
Technique | |
Level: | Bender of the Sanguine 1 |
---|---|
Components: | S, M |
Casting time: | 1 round |
Range: | 10ft/level |
Area: | 5ft radius / cubic foot of Atunned Blood used |
Duration: | 1 hour/level (D) |
Saving Throw: | See text |
Spell Resistance: | No |
You spray your blood out into a puddle on the ground. A DC 10 Spot check will notice the Puddle.
Any creature of Tiny size or larger will disturb the puddle to a degree that you can sense their presence. Afterwards you can decide for the Blood to Harden as a free action. Anyone in the puddle when it hardens must make a Reflex Save or be immobilized for 1 round per level. A person immobilised can escape if they succeed a Strength Check (DC 15). If it is dismissed while a creature is immobilized in the puddle, the person is no longer immobilized.
For each cubic foot of Attuned Blood used in the technique increases the radius of the puddle by 5 feet.
Material Component: 1 cubic foot of Atuned Blood per 5 feet of radius
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Blood Bender