Blood Golem (5e Creature)
Blood Golem[edit]
Medium construct, unaligned Armor Class 16 (natural armor)
Proficiency Bonus +3 Amorphous. The golem can move through a space as narrow as 1 inch wide without squeezing. Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. ACTIONSMultiattack. The golem makes two attacks, only one of which can be a life drain attack. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. instead of dealing damage, the golem can grapple the target (escape DC 13). Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by golem, incapacitated, or restrained. Hit: 12 (3d6 + 2) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the golem regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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A blood golem is roiling mass of liquid which typically assumes a vaguely humanoid shape. Like a vampire, a blood golem drains blood and life energy its enemies, before discarding their empty husks. |
Creating a Blood Golem[edit]
Time | Cost | Manual Rarity |
---|---|---|
X0 days | X0,000 gp | Very rare |
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