Blood Elemental, Variant (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: No Fluff. 13:48, 5 November 2023 (MST)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Blood Elemental, Variant[edit]

Large elemental, neutral


Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 3 (-4) 10 (+0) 6 (-2)

Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)


Blood Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) necrotic damage.

Bloody Drain (Recharge 4-6). Each creature in the elemen- tal's space must make a DC 15 Strength saving throw. On a failed save, the target takes 11 (2d10) necrotic damage. The elemental pulls the target's blood by osmosis and gains half of the damage done as temporary hit points.

The elemental can also drain the blood of a creature that is freshly dead (whose blood is not dried). If it does so, it gains a number of d4s equal to the HD of the creature, as temporary hit points.


3.00
(2 votes)

Back to Main Page5e HomebrewCreatures