Blightweaver Druid (5e Creature)
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Blightweaver Druid[edit]
Medium humanoid (any race), any non-good alignment Armor Class 14 (hide armor)
Saving Throws Int +4, Wis +6 Blighted Seeding. Whenever the druid casts a spell of 1st level or higher, it may create a seed of blight in an unoccupied space within the spell's range. A creature that starts its turn within 5 feet of one or more seeds of blight takes 3 (1d6) necrotic damage. The druid may have up to three seeds of blight at one time—if it tries to create a fourth, the oldest one is destroyed. Spellcasting. The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It knows the following druid spells: Cantrips (at will): druidcraft, poison spray, thorn whip ACTIONSDagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. BONUS ACTIONSBlighted Growth (Recharge 5-6). The druid causes one of its seeds of blight to explode in a burst of vines, destroying it. Each creature within 10 feet of the seed must succeed on a DC 14 Strength saving throw or take 10 (3d6) necrotic damage and be restrained by the vines. A restrained creature can use an action to make a DC 14 Strength check, freeing itself on a success.
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Hidden away within twisted woods and thick jungles are the blightweaver druids. These druids focus on the disease and decay within nature, often putting them at odds with more life-focused circles. They are also against civilization and everything it represents, believing that every last city should be destroyed and returned to the earth. Wielding primal might, the blightweavers bury villages beneath masses of life-draining vines, leaving vast swaths of destruction in their wake. Tactics. A blightweaver druid commands legions of animated plant creatures, and is usually encountered alongside one or more blights or awakened trees. They either open up with insect plague or conjure plant creatures, laying a seed next to choice combatants. It then uses either thorn whip to maneuver a creature into disadvantageous terrain or blight for pure damage. If a mass of enemies is anywhere near a seed, it uses Blighted Growth on that seed. |
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