Blessing of the Gods Sorcery (5e Subclass)

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Blessing of the Gods Sorcery[edit]

Sorcerers who acquire the "Blessing of the Gods" subclass are those who have been blessed by the gods, granting them divine power that goes beyond ordinary magic. These characters have a direct connection to the divine and can use this blessing to enhance their magic and protect those in need.

One way a character can obtain the Blessing of the Gods is through their lineage. If your ancestor helped a god or goddess and lent you a small part of their power as thanks, you too can inherit that divine power. This divine legacy allows you to access your ancestor's magic and through it gain the Blessing of the Gods.

Another way a character can gain the Blessing of the Gods is through exposure to divine domains. If, for example, you travel through a sacred region or come into contact with a divine relic, you can be imbued with the divine energy that permeates those places and objects. This can grant you the ability to cast divine spells and gain the Blessing of the Gods.


Blessing of the Gods, Bonus Spells
Sorcerer Level Spells
1st Cure Wounds, Longstrider
3rd Levitate, Enhance Ability
5th Call Lightning, Clairvoyance'
7th Death Ward, Dimension Door
9th Creation, Animate Objects

Touched by the Gods[edit]

At 1st level,Your closeness to divine entities has opened your eyes to a new kind of enlightenment, you gain proficiency in Wisdom saving throws.

Additionally, your body constantly emanates divine magic, which creates a cloak of protection around your body which protects you from attacks, your AC equals 10 + your modifier Dexterity + your modifier Charisma.(The use of this second characteristic is at the discretion of the DM).

Favor of the Gods[edit]

Starting at 6th level, when you make a saving throw and fail, you can spend 2 sorcery points to add your Charisma modifier to the roll, you can use this ability a number of times equal to your Charisma modifier + 1.

Coin of the Gods[edit]

Starting at level 14, your connection to the gods has been strengthened to the point that you can call on them for help casting spells, by using metamagic you can reduce the required sorcery points by 1, you can use this ability a number of times equal to your competition bonus + 1.

Envoy of the Gods[edit]

Starting at 18th level, you can use your bonus action to focus all your magic to temporarily acquire a divine form, with another additional action you can deactivate this form.

While in this form your body glows emanating large amounts of divine energy, which you can use to move through space freely, you gain a flying speed of 60 feet. The energy that flows through your body heals the wounded, in the turn that you activate the divine form you can touch a creature and heal it 70 hit points.


Once you use this feature, you can't use it again until you finish a long rest, unless you spend 7 sorcery points.


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