Blessed Royal Child (5e Creature)

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Blessed Royal Child[edit]

Small humanoid (any race), any alignment


Armor Class 18 (plate)
Hit Points 168 (16d6 + 112)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 21 (+5) 24 (+7) 18 (+4) 19 (+4) 24 (+7)

Saving Throws Str +10, Dex +10, Con +12, Int +9, Wis +9, Cha +12
Skills Arcana +9, Athletics +10, Intimidation +12, Perception +9, Performance +12, Persuasion +12, Religion +9
Proficiency Bonus +5
Senses darkvision 120 ft., passive Perception 19
Languages Celestial, Common, and any three other languages
Challenge 14 (11,500 XP)


Favored by the Gods (Recharges after a Long Rest). If the royal misses with an attack roll, it can roll 2d4 and add it to the total.

Innate Spellcasting. The royal's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no components, and these spells are only usable on citizens of the kingdom of the royal, with other royals being immune:

At will: charm person, command, suggestion

Legendary Resistance (3/Day). If the royal fails a saving throw, it can choose to succeed instead.

Magic Resistance. The royal has advantage on saving throws against spells and other magical effects.

Powerful Attacks. A weapon attack deals one extra die of its damage when the royal hits with it (included in the attack), and these weapon attacks are magical.

Regeneration. The royal regains 20 hit points at the start of its turn if it has at least 1 hit point.

Spellcasting. The royal is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It knows the following sorcerer and cleric spells:

Cantrips (at will): booming blade, guidance, prestidigitation, sacred flame, shocking grasp, thaumaturgy
1st level (4 slots): bless, healing word
2nd level (3 slots): hold person, lesser restoration
3rd level (3 slots): counterspell, dispel magic, fireball, revivify
4th level (3 slots): banishment
5th level (2 slots): greater restoration, mass cure wounds
6th level (1 slot): heal, heroes' feast

Sorcery Points. The royal has 11 sorcery points. As a bonus action, it can spend a number of sorcery points to create a spell slot, as a sorcerer does. Alternatively, it can, as a bonus action, sacrifice a spell slot to restore spent sorcery points equal to or less than the level of the spell slot sacrificed. It can spend 1 or more sorcery points to gain one of the following benefits:

Empowered Healing. Whenever the royal rolls dice to determine the number of hit points a spell restores, it can spend 1 sorcery point to reroll any number of those dice once. The royal can use this feature only once per turn.
Subtle Spell. When the royal casts a spell, it can spend 1 sorcery point to cast it without any somatic or verbal components.
Quickened Spell. When the royal casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the spell's casting time to 1 bonus action.
Twinned Spell. When the royal casts a spell that can target only one creature and doesn't have a range of Self, it can spend a number of sorcery points equal to the spell's level to target a second creature within range with the same spell. If the spell is a cantrip, the royal spends 1 sorcery point to use this feature.

ACTIONS

Multiattack. The royal makes two weapon attacks and casts a cantrip.

Shortsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

BONUS ACTIONS

Teleport. The royal magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

LEGENDARY ACTIONS

The royal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The royal regains spent legendary actions at the start of its turn.

Attack. The royal makes a weapon attack or casts a cantrip.
Teleport (Costs 2 Actions). The royal uses its Teleport.
Cast a Spell (Costs 3 Actions). The royal casts a spell.

A blessed royal child is a young member of a large kingdom's royal family who, whether by a sacred bloodline or simply the divine right of kings, has incredible sorcerous powers. Their influence over their kingdom and its people is more than just political; powerful magic allows them to control the desires and actions of their subjects. This variant is a child, who even at such a young age, has great power most adults can never come close to.
At the DM's option, the blessed royal child may be equipped with +1 plate and a +1 shortsword and is attuned to two rare magic items (not included in the stat block).

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