Blessed Royal (5e Creature)
Blessed Royal[edit]
Medium humanoid (any race), any alignment Armor Class 18 (plate)
Saving Throws Str +14, Dex +13, Con +15, Int +12, Wis +12, Cha +15 Favored by the Gods (Recharges after a Long Rest). If the royal misses with an attack roll, it can roll 2d4 and add it to the total. Innate Spellcasting. The royal's spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no components, and these spells are only usable on citizens of the kingdom of the royal, with other royals being immune: At will: charm person, command, enthrall, motivational speech, suggestion Legendary Resistance (3/Day). If the royal fails a saving throw, it can choose to succeed instead. Magic Resistance. The royal has advantage on saving throws against spells and other magical effects. Powerful Attacks. A weapon attack deals one extra die of its damage when the royal hits with it (included in the attack), and these weapon attacks are magical. Regeneration. The royal regains 20 hit points at the start of its turn if it has at least 1 hit point. Spellcasting. The royal is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It knows the following sorcerer and cleric spells: Cantrips (at will): booming blade, guidance, prestidigitation, sacred flame, shocking grasp, thaumaturgy Sorcery Points. The royal has 18 sorcery points. As a bonus action, it can spend a number of sorcery points to create a spell slot, as a sorcerer does. Alternatively, it can, as a bonus action, sacrifice a spell slot to restore spent sorcery points equal to or less than the level of the spell slot sacrificed. It can spend 1 or more sorcery points to gain one of the following benefits: Distant Spell. When the royal casts a spell, it can spend 1 sorcery point to double the range of the spell if it was already 5 feet or greater and if the spell had a range of touch, the spell's range becomes 30 feet. ACTIONSMultiattack. The royal makes two weapon attacks and casts two cantrips. Longsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage or 18 (2d10 + 7) slashing damage if used with two hands. Leadership (Recharges after a Short or Long Rest). For 1 minute, the royal can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the royal. A creature can benefit from only one Leadership die at a time. The effect ends if the royal is incapacitated. BONUS ACTIONSAngelic Form. The royal manifests a pair of angelic wings, which grant it a flying speed of 30 feet. The wings last until the royal dies, is incapacitated, or uses another bonus action to dismiss them. Teleport. The royal magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Unearthly Recovery (Recharges after a Long Rest). The royal regains 188 hit points. REACTIONSParry. The royal adds 7 to its AC against one melee attack that would hit it. To do so, the royal must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe royal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The royal regains spent legendary actions at the start of its turn. Attack. The royal makes a weapon attack or casts a cantrip. |
A blessed royal is a member of a large kingdom's royal family who, whether by a sacred bloodline or simply the divine right of kings, has incredible sorcerous powers. Their influence over their kingdom and its people is more than just political; powerful magic allows them to control the desires and actions of their subjects. This variant is a royal family member who is not the active ruler or heir. |
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