Blazeclaw (5e Creature)
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Large monstrosity, chaotic evil
Saving Throws Str +10, Dex +6
Heated Body. A creature that touches the blazeclaw or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage.
Magic Resistance. The blazeclaw has advantage on saving throws against spells and other magical effects.
Cantrips (at will): fire bolt, light, mage hand, poison spray
Multiattack. The blazeclaw makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage, plus 9 (2d8) fire damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, plus 9 (2d8) fire damage.
Fire Breath (Recharge 5-6). The blazeclaw exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Unbridled Fury. In response to being hit by a melee attack, the blazeclaw can make one melee weapon attack with advantage against the attacker.
Covered in supernaturally heated plates of metal, the blazeclaw resembles a horrific hybrid of ape, ogre, wolf, and humanoid. Filled with a burning rage and desire to scorch everything in its path, a blazeclaw is as callous as it is terrifying. It has no eyes, but instead great flames that leap out of its eye sockets, and from the gaps between its metal-covered body, embers and flames dance outward.
Scorching Origins. Blazeclaws are not born naturally: instead they are created when a sorcerer is subjected to a vile ritual, and over days is transformed into a vicious blazeclaw with only fragmented memories of its previous existence. The ritual uses the sorcerer's innate magic to fuel an inferno that only ends with the blazeclaw's demise.