Bladesinging (3.5e Feat)
Bladesinging [Fighter, Tactical]
The Dancing Blade: When making Perform (Dance) checks, you may add your Dexterity to the roll as a circumstance bonus. In addition, you may make a Perform (Dance) check as a move-equivalent action in place of a Bluff check to feint in combat, a Tumble check to maneuver in combat situations at your normal speed, or for any Balance checks required to stay on your feet while armed. You may also make a Perform check in place of a Concentration check to avoid having a spell disrupted while performing the bladesong. Your ranks in your Perform (Dance) skill can be used to meet the prerequisites for abilities that rely on any of these skills, but any benefits of such abilities only apply when performing the bladesong; otherwise you need the actual skill at the proper rank to gain their benefits.
The Weaving Blade: While performing the bladesong, you may treat your weapon as either a light or a two-handed weapon for purposes of combat maneuvers or feats, whichever is most beneficial to you. If you are able to cast spells, you can also use the bladesong to replace your spell's verbal and somatic components; brandishing your weapon serves as a somatic component, and the song of the weapon slicing through the air fulfills the verbal components. This is more of a thematic change than a mechanical one, as effects such as hold person and silence will still interrupt your spells as normal.
The Thrashing Blade: When charging, make a Tumble (or Perform; see The Dancing Blade above) check with a DC equal to 10 + ½ of the distance moved. If you succeed on the check, you may make a full attack at the end of the charge. Otherwise you only gain the standard attack accompanied with the charge action.
Back to Main Page → 3.5e Homebrew → Character Options → Feats