Blademaster (5e Subclass)

From D&D Wiki

Jump to: navigation, search


You train yourself in the art of open combat. While stealth may be used complimentary to your fighting skill, it is secondary once battle breaks loose. This subclass is common with those that find themselves in a scuffle more often than they would like, and their dagger is just as deadly as any sword.

Dual Daggers[edit]

When you choose this Subclass at 3rd level, you gain an enhanced ability using daggers. You gain Two Weapon fighting style when wielding two daggers.In addition your damage die with daggers become a d6 rather than d4.

Flick of the Wrist[edit]

Starting at third level, you may use the bonus action granted by your Cunning Action to throw a dagger. In addition, if it hits the enemy bleeds for 1d6 rounds dealing an additional 1d4 at the end of their turn. Expands by another d4 at level 9 for 2d4, level 13 for 3d4, and level 17 for 4d4 and the duration increases to 2d6.

Extra Attack[edit]

Beginning at 9th, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Chink in the Armor[edit]

Once you are level 13, you have gained enough skill to know where to strike your opponent to deal the most damage. You now critically strike on a roll of 19 or 20.

Lucky Blades[edit]

At level 17, you may spend one hour practicing with a set of two daggers. They gain the following benefits when wielded by you:

  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • If you miss with a melee attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.

Only one set of two daggers may have this bonus at a time. Practicing with a new set removes the buffs from the old set.

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!