Blademaster (5e Subclass)
Blademaster[edit]
You train yourself in the art of open combat. While stealth may be used complimentary to your fighting skill, it is secondary once battle breaks loose. This subclass is common with those that find themselves in a scuffle more often than they would like, and their dagger is just as deadly as any sword.
Dual Daggers[edit]
When you choose this subclass at 3rd level, you gain an improved ability to use daggers. When you make a melee attack against a creature, you don't provoke attacks of opportunity from that creature for the rest of your turn, regardless of whether you hit or not. You also gain the Two Weapons fighting style when wielding two daggers. Additionally, your damage die with daggers becomes a d6 instead of a d4 at 3rd level, at 9th level it becomes a d8.
Wrist movement[edit]
Starting at 3rd level, you can use a bonus action granted by your Smarts to draw and throw a dagger, at 9th level you can draw and throw two daggers, and at 13th you can draw and throw three daggers. Additionally this attack does not reveal your position when stealthed.
expert with daggers[edit]
Starting at 3rd level, you've spent so much time practicing with daggers that any dagger you use gains the following benefits when wielded by you:
- Daggers become doubles/twins when one in each hand.
- You use twice your proficiency to land attacks using daggers.
Extra Attack[edit]
Beginning at 9th, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Chink in the Armor[edit]
Once you are level 13, you have gained enough skill to know where to strike your opponent to deal the most damage. You now critically strike on a roll of 19 or 20.
Lucky Blades[edit]
At level 17, you can spend an hour practicing with a set of two daggers. They gain the following benefits when wielded by you:
- Ranged attack did not obey on his ranged attack rolls.
- If you miss with a melee attack roll, you can reroll with advantage. Once you do, you can't use this feature again until you finish a short or long rest.
Only one set of two daggers can have this bonus at a time. Practicing with a new set removes buffs from the old set.
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