Bladeling (4e Racial Trait Variant)

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Bladeling[edit]

Design Note: This race is a variant of the official bladeling race released in issue 419 of Dragon Magazine in January 2013.

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By Franz Vohwinkle

Stoic, dour, and humorless... They are the perfect soldiers of war.

Racial Traits
Average Height: 5'8"—6'4"
Average Weight: 210 - 310 lbs.
Ability Scores: +2 Cha, +2 Str or Dex
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Intimidate, +2 Insight
Acid Resistance: Bladelings have resist acid 5 + one-half their level.
Barbed Body: Bladelings bodies have the barbed armor property. When you escape a creature's grab on your turn or a creature escapes your grab, it takes damage equal to 2 + one-half level. This does not stack with barbed armor or barbed shield.
Xenos Mentes: You have a +5 racial bonus to saves against effects with the charm keyword.
Razor Body: You can use either razor storm or aggressive body as an encounter power. When you create your character, choose one or the other power. The choice remains throughout your character’s life and does not change.


Razor Storm Bladeling Racial Power
You swirl the deadly spikes on your body to slash indiscriminately at those near you.
Encounter
Minor Action Close Burst 1
Target: each creature in burst
Attack: Strength +2, Constitution +2, or Dexterity +2 Vs. Reflex
Hit: 1d6 + Dexterity, Strength, or Constitution modifier damage.
11th Level: +4 bonus and 2d6 damage + modifier

21st Level: +6 bonus and 3d6 damage + modifier

Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack and damage rolls with this power. The choice remains throughout your character’s life and does not change the power’s other effects.


Aggressive Body Bladeling Racial Power
Charging with abandon, you rush up to restrain an opponent and stab them with your bladed body.
Encounter
Move Action Melee 1
Target: one creature
Attack: Strength + 4 or Dexterity + 4 Vs. Reflex
Hit: The creature is grabbed.
Effect: You charge and make the above attack in place of a melee basic attack.
11th Level: +4 bonus

21st Level: +6 bonus

Sustain Minor: The grab persists until the end of the user's next turn.


Hailing from the Barrens of Doom and Despair, the bladelings are a race of xenophobes originally created to be soldiers by Bane to wage war and seize power from his brother, Tuern. Bane used his angels and merged them with the blades which they themselves wielded, creating a race of stalwart soldiers. They served at his side in Chernoggar after crushing his brother, making him lord of the Barrens. While the Barrens were a place of blades and acidic smog, it was the home which bred the bladelings into hardened individuals. However, as a result of collaboration between Bane and Maglubiyet, the home of bladelings soon came to be infested with goblins, who the bladelings found undisciplined and utterly undeserving of their respect. This created a rift in the community, with many bladelings questioning their loyalty to Bane. Seeing themselves cast aside, many bladelings fled the domain altogether, leaving behind loyalists and exiles who remain in the Barrens today. The bladelings, for a while, were emigrants to many places throughout the Astral Sea as novice planeswalkers. Many came to settle in Sigil while others came to other lands, like Abeir-Toril, in search of independent lives free from the yoke of oppression.

Physical Qualities[edit]

Spikes and blade-like pieces of hardened metal protrude from the skin of bladelings, thus giving them their name. Their well-built humanoid bodies are entirely covered with these spines that grow all over in patterns. Some parts of their body are less spiky than others. The skin in between spines is tough and metal-hued, though this allows for a variety of colors like black, purple, and even copper-green. These protrusions can be ejected or elongated to be used like actual weapons or shrapnel to damage enemies. Most bladelings are known to have purple, opaque eyes that resembled ice, though some have yellow eyes. Despite their thorny bodies, some bladelings do actually sport hair on their head. Usually, though, hair is a nuisance and is lopped off.

Due to their thorny bodies, bladelings don't have an easy time with clothes or armor. What they wear usually has to be minimalist to avoid restricting their movement. Armor that is entirely covering conflicts with their spikes and thus is undesirable. Usually, they end up wearing clothing which can be modified to cover only certain areas. Male bladelings typically do not wear any top. To better hone their annoying growths, bladelings are able to tend to their blade's growth, much like one does plants. While spines are still growing, they can be guided to grow in certain formations to make a bladeling look more intimidating or impressive. When broken, these spines cause minimal discomfort, and crumble to dust in minutes. Bladelings spines grow for as long as they live.

Attitudes and Beliefs[edit]

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Roleplaying a <!-Race Name->[edit]

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<!-Race name-> Characteristics:

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<!-Your race-> Racial Options[edit]

Paragon Paths:

Epic Destinies:

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Heroic Tier Racial Feats
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<!-Your race-> Utility Powers[edit]

When your <!-your race-> character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a <!-your race-> utility power of the same level or lower.



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