Blade Master (5e Subclass)
Blade Master[edit]
A green orc blade master in battle, Source |
“ | When I was traveling in search of the next style of combat that was mastered by a group known only as Blade Masters. I stumbled upon an elder orc fighter who had one single blade, but no armor of any kind. To my stupidity I thought him to be an orc barbarian who barely knows how to wield a sword, so I started insulting him, his kinsman, and his method of fighting. I even insulted his beard which was no compare to mine, and said that it was filled with twigs and leafs. Till this day I wish that I didn't say any of the things that I said because as soon as I was mentioned his beard, he moved his sword with the speed of light to my throat, and cut my own beard with no effort. Then he gnarled at me and said slowly:
Then he moved his sword, and went on his way. I asked about him after the incident had happened. To my surprise they told me that he was a Blade Master. I am still trying to regrow my beard since that incident. |
” |
—Gustav Ingomar, a human fighter in his quest to finish his book Mastery of Fighting |
Masters of the way of the sword, the blade masters are able to do great feats of strength and agility that the wind itself bend with their own strikes. Though blade masters are masters of stealth and guile, they do value personal honor above all else. It is not an easy matter being a blade master, it takes years if not decades of training to achieve the simplest and the most basic actions and feats of great mastery on the blade masters part. For that you rarely ever see a blade master anywhere unless he is training others or himself.
One of the first things that a blade master should do is to seek a worthy student to take on his name, his knowledge, and his blade for when he die. So when the blade master find the right student for him, he force his student swear an oath to keep what ever knowledge that he is about to obtain from his master. So that whatever enemy they have never know the art of blade. Due to the great loyalty and honor that the blade master earn throughout his years, he is often wanted by many kings and rulers to either be one of their royal guard or train their soldiers.
Guardian Blade[edit]
Beginning when you choose this subclass at 3rd level, while you are not wearing any armor (this includes shields), and wield a weapon that deals slashing damage, you gain additional AC. The AC bonus is +2 for each light weapon; otherwise +4 for a weapon wielded in one hand or +5 for a weapon wielded in two hands. If you are wielding a magic weapon that grants you a bonus to attack rolls, your Armor Class increases by the same value. This effect stacks.
Disorienting Strike[edit]
Starting at 7th level, you can make an attack with the pommel of your blade dealing bludgeoning damage equal to your weapons damage die. On a successful hit the target must make a Con saving throw (DC = 8+ Strength/Dexterity + Proficiency Bonus) Or become stunned for one round. You may make this attack a number of times equal to your Strength Modifier per long rest.
Forced Strike[edit]
From 10th level onwards, once per turn, when you land an attack against a hostile creature, you may force a wisdom saving throw (DC = 8 + Strength/Dexterity + Proficiency Bonus). On a failed save the target suffers disadvantage on attacks made against any other creature besides you.
Wind Rush[edit]
From 10th level onwards, when you move 20 feet in a straight line before using your attack action you deal an additional 2d8 slashing damage that increases by 1d8 when you reach 15th level (3d8) and 18th level (4d8) with each successful attack and attempt to knock the target prone on the first strike with a Strength saving throw DC of 8 + your proficiency bonus + Strength/Dexterity
Surge Forward[edit]
Starting at 15th level, you gain the following benefits:
- You can attack any enemy in your way once while dashing, if you miss the attack, you then can be hit with an opportunity attack. If you stop next to an enemy, you can attack it normally with the previous knocking and damage bonus.
- You may dash as a bonus action.
Storm Burst[edit]
From 18th level onwards, if you are wielding a weapon that deals slashing damage, you can use your bonus action to create a blast of wind. Creatures in a 15 foot cone must make a Strength saving throw. The DC is 8 + your proficiency bonus + the weapon bonus granted to you by your protective blade feature. On a failed saving throw, a target takes 6d10 bludgeoning damage and is knocked prone, or half as that damage if succeed. You can use this feature 3 times before finishing a long rest. Each short rest recovers 1 use.
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