Blade Master (5e Subclass)

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Blade Master[edit]

A green orc blade master in battle, Source
When I was traveling in search of the next style of combat that was mastered by a group known only as Blade Masters. I stumbled upon an elder orc fighter who had one single blade, but no armor of any kind. To my stupidity I thought him to be an orc barbarian who barely knows how to wield a sword, so I started insulting him, his kinsman, and his method of fighting. I even insulted his beard which was no compare to mine, and said that it was filled with twigs and leafs. Till this day I wish that I didn't say any of the things that I said because as soon as I was mentioned his beard, he moved his sword with the speed of light to my throat, and cut my own beard with no effort. Then he gnarled at me and said slowly:
You may insult me, you may insult my kinsman, you may even insult my way of fighting, but never. Never, insult my beard.

Then he moved his sword, and went on his way. I asked about him after the incident had happened. To my surprise they told me that he was a Blade Master. I am still trying to regrow my beard since that incident.

—Gustav Ingomar, a human fighter in his quest to finish his book Mastery of Fighting

Masters of the way of the sword, the blade masters are able to do great feats of strength and agility that the wind itself bend with their own strikes. Though blade masters are masters of stealth and guile, they do value personal honor above all else. It is not an easy matter being a blade master, it takes years if not decades of training to achieve the simplest and the most basic actions and feats of great mastery on the blade masters part. For that you rarely ever see a blade master anywhere unless he is training others or himself.

One of the first things that a blade master should do is to seek a worthy student to take on his name, his knowledge, and his blade for when he die. So when the blade master find the right student for him, he force his student swear an oath to keep what ever knowledge that he is about to obtain from his master. So that whatever enemy they have never know the art of blade. Due to the great loyalty and honor that the blade master earn throughout his years, he is often wanted by many kings and rulers to either be one of their royal guard or train their soldiers.

Protective Blade[edit]

Beginning when you choose this subclass at 3rd level, while you are not wearing any armor, and wield a weapon that deals slashing damage, you gain additional AC. The AC bonus is +2 for each light weapon; otherwise +4 for a weapon wielded in one hand or +5 for a weapon wielded in two hands. If you are wielding a magic weapon that grants you a bonus to attack rolls, your Armor Class increases by the same value.

Flash Step Strike[edit]

Starting at 7th level, when you take the Dash action, you may make a single attack if you stop within reach of an enemy creature.

Phantom Strike[edit]

From 10th level onwards, you can make an opportunity attack against hostile creatures that move into your reach.

Wind Rush[edit]

From 10th level onwards, when you dash and make an attack you deal an 2d6 additional slashing damage that increases by 1d6 when you reach 15th level (3d6), 18th level (4d6) on hitting and attempt to knock the target prone on the first strike with a Strength saving throw DC of 8 + your proficiency bonus + the weapon bonus granted to you by your protective blade feature.

Surge Forward[edit]

Starting at 15th level, you gain the following benefits:

  • You can attack any enemy in your way once while dashing, if you miss the attack, you then can be hit with an opportunity attack. If you stop next to an enemy, you can attack it normally with the previous knocking and damage bonus.
  • You can double your dash speed once per short or long rest.

Storm Burst[edit]

From 18th level onwards, if you are wielding a weapon that deals slashing damage, you can use your bonus action to create a blast of wind. Creatures in a 15 foot cone must make a Strength saving throw. The DC is 8 + your proficiency bonus + the weapon bonus granted to you by your protective blade feature. On a failed saving throw, a target takes 6d10 bludgeoning damage and is knocked prone, or half as that damage if succeed. You can use this feature 3 times before finishing a long rest. Each short rest recovers 1 use.

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