Blade Dancer (5e Subclass)
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Blade Dancer[edit]
A wood elf blade dancer, Source |
“ | When I was fortunate enough to ask a blade dancer how and why does he fight the way he does, he simply smiled at me and in a polite way answered me with a another question:
I simply thanked him for the help he gave me, and took my leave while I thought to myself:
|
” |
—Gustav Ingomar, a human fighter in his quest to finish his book Mastery of Fighting |
Being a blade dancer is not something you chose, it is something that chooses you in the strangest of ways. For when people see the dancing leaf moving toward them in the strangest of ways, only those who can learn from the leaf movement and agility can ever hope to be a blade dancer. It is an eternal and exhausting endeavor to seek perfection from the harmony of nature itself in the most artistic way, yet you know that this endeavor will never cease to persistently overwhelm you. Only when you acknowledge that this perfection is beyond any reach, then you will indeed reach that harmony you seek with nature and art together.
- Quick Build
You can make a blade dancer ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background.
- Conclave Spells
You gain conclave spells at the ranger levels listed:
Ranger Level | Spells |
---|---|
3rd | jump |
5th | warding wind |
9th | haste |
13th | freedom of movement |
17th | far step |
- Dancing Leaf
At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
In addition, you gain proficiency in the Acrobatics skill if you don't already have them.
- Blade Dance
Your fighting style looks more like a dance than a battle. You move nimbly between enemies, avoiding their strikes. Starting at 3rd level, you gain the following benefits:
- When you are targeted by a melee attack, you can use your reaction to make a Dexterity (Acrobatics) check contested against the attacker's attack roll. If the result of your check beats their attack roll, you gain a +2 bonus to your AC against melee attacks until the start of your next turn.
- Your speed and finesse make you harder to hit. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC.
- You can draw or stow a pair of melee weapons when you normally would be able to draw or stow a single one.
- Any melee weapon you wield that lacks the heavy property is considered light to you.
- Extra Attack
Feature only for UA Revised Ranger
At 5th level, you may attack twice, instead of once, whenever you take the Attack action on your turn.
- Swift Dance
At 7th level, you cannot be surprised, and abilities that allow the enemy to use a reaction to attack you in response to an attack made by you always miss. You can't use this ability unless you are engaged in two weapon fighting.
In addition, while you wield two of your weapons, you also defend with them. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn.
- Improved Extra Attack
At 11th level, when engaged in two-weapon fighting, you can attack three times, instead of twice, when you take the Attack action.
- War Dancer
At 15th level, when you provoke an opportunity attack, you can use your reaction to make a single attack against the attacker.
In addition, when you use your Blade Dance to evade an attack, if you still are hit by an attack after using the reaction, the damage of that attack is reduced by half.
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