Blade Dancer, 2nd Variant (5e Subclass)

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Blade Dancer[edit]

Fighter Subclass

Walking the way of the blade dancer means preferring finesse over brute strength. It means dodging and diving through waves of foes, slicing each one down. It means acrobatically dancing around a giant's punches before felling it. It means wielding two blades at the same time as extensions of your very being.

Dancing Blade

Your fighting style looks more like a dance than a battle. You move nimbly between enemies, avoiding their strikes. Starting at 3rd level, you gain the following benefits:

  • When an enemy makes an attack against you, you may as a reaction make a Dexterity (Acrobatics) check. If the result of your check beats their attack roll the attack misses you. You can use this feature a number of times equal to your proficiency bonus, and regain the ability to do so after finishing a long rest.
  • You can add your Dexterity modifier, rather than Strength, on all attacks and damage rolls with melee weapons you are proficient with.
Dance of a Feather

Starting at 7th level, you gain Advantage on all Dexterity (Acrobatics) checks made to perform acrobatic stunts, such as dives, rolls, somersaults and flips.

In addition, if you fall, you can make a Dexterity (Acrobatics) check to try and roll out the fall. The DC is 8 + the number of feet you fall divided by 5. If you succeed, you take only half damage from the fall. If you get a natural 20 on the check you automatically succeed unless the fall is greater than 100 feet. If the fall is less than your Dexterity modifier x 10 feet you don't fall prone. However, if the falling distance is greater than it, then you do fall prone.

Dance of the Precise

At 10th level, you wield two weapons with the same ease that others can wield only one. You gain one of the following features:

Dual Opportunist. When you use your reaction to make an opportunity attack while engaged in two weapon fighting, you can attack with each weapon you are holding.
Unexpected Death. When engaged in two weapon fighting, your attack made with your Bonus Action can a critical hit on a roll of 18 or higher.
Swift Blade. You can cast haste, on yourself, once, being unable to do it again until you complete a long rest.
Death Lotus

At 15th level, as an Action, you have the ability to make such an incredible number of strikes in such a beautiful manner at such incredible speed that you truly have mastered the dance of death. You can use your action to attack each enemy within 5 feet of you, with separate attack rolls for each target.

If you are engaged in two-weapon fighting, you can make one attack with each weapon against each target.

You can use this feature a number of times equal to your proficiency bonus, and you regain all uses at the end of a long rest, or one of the uses after a short rest.

Dance with Death

At 18th level, your mastery over your blades and body in movement is almost supernatural. When reduced to 0 hit points, you can make a Dexterity saving throw against a DC 10 to instead be reduced to 1 hit point.

After using this feature, the DC increases by 5. It returns to 10 when you complete a short or a long rest.

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