Blade Dancer, 2nd Variant (5e Subclass)
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Walking the way of the blade dancer means preferring finesse over brute strength. It means dodging and diving through waves of foes, slicing each one down. It means acrobatically dancing around a giant's punches before felling it. It means wielding two blades at the same time as extensions of your very being.
Your fighting style looks more like a dance than a battle. You move nimbly between enemies, avoiding their strikes. Starting at 3rd level, you gain the following benefits:
- When an enemy makes an attack against you, you may as a reaction make a Dexterity (Acrobatics) check. If the result of your check beats their attack roll the attack misses you. You may only do this as many times up to your proficiency bonus per long rest.
- Any weapon you have proficiency in is considered a Finesse weapon.
Dance of a Feather
Starting at 7th level, you gain advantage on all Dexterity (Acrobatics) checks (unless disadvantage is imposed on you, in which case you roll normally rather than with disadvantage). Also if you fall you may make a Dexterity (Acrobatics) check to try and roll out the fall. The DC is 8 + the number of feet you fall divided by 5. If you succeed you take only half damage from the fall. However, If you get a natural 20 on the check you automatically succeed unless the fall is greater than 100 feet. If the fall is less than your Dexterity modifier x 10 feet you don't fall prone. However, if the falling distance is greater than it, then you do fall prone.
At 10th level, as an action, you have the ability to make such an incredible number of strikes in such a beautiful manner at such incredible speed that you truly have mastered the dance of death. You may use your action to attack each enemy within 5 feet of you, with separate attack rolls for each target. You may use this a number of times equal to your Proficiency bonus, you regain all uses at the end of a long rest or one of the uses after a short rest. At 11th level, you gain Extra Attack(1) for your off-hand weapon when you use your bonus action to make an attack with it. At level 20 you get Extra Attack(2) for your off-hand weapon. In addition, you gain expertise with the Acrobatics skill.
Dance of the Precise
At 15th level, You wield two weapons with the same ease that others can wield only one. You gain one of the following:
- Dual Opportunist. When you use your reaction to make an opportunity attack, you may also make an attack with your off-hand weapon.
- Unexpected Death. Your off-hand attack can score a critical hit on a roll of 18 or higher.
- Swift Blade. You may cast Haste on yourself once per long rest as an action.
Dance with Death
At 18th level, Your mastery over your blades and body in movement is almost supernatural. When reduced to 0 hit points you may make an acrobatics check (DC = 5 + the damage taken) to instead be at 1 hit point up to your Constitution modifier number of rounds. You roll death saving throws each turn as if unconscious until healed.