Blackthorn (5e Creature)
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Blackthorn[edit]
Huge plant, any chaotic alignment Armor Class 13 (16 with barkskin)
Saving Throws Dex +6, Wis +8, Cha +7 False Appearance. While the blackthorn remains motionless, it is indistinguishable from a mass of ordinary flowering vines. Innate Spellcasting. The blackthorn's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The blackthorn can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, magic missile Spellcasting. The blackthorn is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, poison spray, produce flame ACTIONSMultiattack. The blackthorn makes two melee attacks. Vine. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, plus 6 (1d12) piercing damage. Poison Gas (Recharge 5-6). The blackthorn exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
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Blackthorns are massive thorny plant creatures with innate magical abilities that also study druidic magic. They often surround themselves with other plant creatures, like awakened trees or shrubs, but evil ones prefer blights. They are covered in beautiful flowers that can be used by wizards in arcane rituals, though because they rarely part willingly with their flowers, the products of such rituals usually attract the ire of other blackthorns. |
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