Black Pudding (5e Race)
Black Pudding[edit]
Physical Description[edit]
These creatures have no set form, but are fluid and appear to be made of solid slime and bones, at the start and end up just black slime. They often hold onto a form they simply like, but they tend to change shape at a whim. The Black pudding is a dark black barely translucent slime, it can change the opacity of it self, have colourful hue base on it eating habits and dye ingestion.
History[edit]
Under exceptional circumstances, when a pudding completely consumes a sapient humanoid, something unprecidented happens in the digestion process. Though the victim is killed and their body dissolved, their fleshless bones and pieces of memory remains intact inside the ooze and transforms the mindless creature into something more.
Over the course of the next few years, the ooze gradually undergoes something of a gestation period in which whatever consciousness or sapience that remains inside permeates into the ooze and causes it to evolve. At the end of which, the bones are consume.
Attitudes and Beliefs[edit]
A pudding’s first few years in the world are full of harsh lessons and cruel realities. When it finally musters the confidence and curiosity to leave whatever ruin or tunnel that it was incubated in, it has no idea that its kin are considered monsters and mindless devourers to the civilized world.
Its first encounter with humanoid be met with fear or hostility. If it finds a town, it will likely be immidiately destroyed by the militia, or captured and subjected to testing by the local alchemist or wizard. If none of these things happen and a slime finds someone benevolent enough to mentor it, or a library where it can hide during the day and read during the night, it has the potential to learn and grow and become something greater than the sum of it's parts, just an mound of bones and shapeless ooze. Even a morbid abomination can make a difference in the world, whether for good or bad.
Black Pudding Names[edit]
Pudding make no distinction between male and female when they're born, and have no evidence of what the gender of the bones in which they're inhabiting was before it was consumed, but some Pudding are later assigned one or the other by other humanoids, or pick a gender themselves. Most pudding pick their names based on their first words
Pudding name: Helk, Poloph, Slehth, Gopi, Mulphup, Thelbem, Forl, Slith, Blipa, Squilk, Thep, Gorgerl, Lep, Eruven, Leral, Haruval, Remuso, Varin, Greenu, Heliizh, Suvo, Greviz, Shroovz, Shiyuua, Suli, Aruili, Kineua, Unalee, Vrym, Elzhiv, Nezhu, Melva, voomev, tryzh.
Black Pudding Traits[edit]
These creatures have a humanoid form, but are fluid and appear to be made of solid slime and bones.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 1.
Age. In the hundred years since their creation, none have died from old age. They reach maturity at around age 20, with most deaths being a result of the people reaction to them.
Alignment. Black pudding are born chaotic neutral, but can become jaded from the animosity other races show them. Alternatively, this prejudice can motivate them to protect others.
Size. Black pudding vary widely in height and build, your size depends on the race of your bones.
Speed. Your base walking speed is 30 feet.
Blindsight. Without eye, the black pudding rely on is magic perception.
Corrosive form. As black Pudding are more corrosive than their counter-parts, you corrode non-magic equipment far too quickly for it to be of use, but because of your acidic nature your body itself can take some blows, your AC is equal to 13 + Constitution Modifier.
Eroding strike. Your unarmed attacks deal 1d6 + Constitution Modifier acid damage. at level 5 you gain an additional damage die doing (2d6) acid damage, and again at level 11 (3d6), and again at level 17 (4d6), and if you grapple an enemy, they take acidic damage equal to 1d6 + Constitution modifier, repeating for each of their turns that they fail to escape your grapple.
Splashback. Upon getting hit by a melee weapon attack, as a reaction, you can force them to make a Dexterity saving throw, to avoid a backlash stream of acid.The DC for this saving throw is 8 + your Constitution modifier + proficiency bonus. A creature takes 2d8 acid damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use this trait a number of time equal to your Constitution modifier, you can’t use it again until you complete a long rest.
Acid breath. As an action you can breath out deadly acid in a 15ft cone. The target must make a Dexterity saving throw, the DC for this saving throw equals 8 + Constitution Modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Amorphous. You can move a part of your slime through a space as narrow as 1 inch wide without squeezing, to open from the inside of an object or look inside. Finally, you can don or doff armor as an action.
Slime climb. You can climb difficult surfaces including upside down on ceilings, without needing to make an ability check. Require no footwear or does not work, your slime body need direct contact.
Acidic resistance. You have resistance to acid damage and immunity against your own. Acid’s of different sorts don’t mix well.
Ooze nature. As a magical but strictly non-biological being, you don’t require sleep, but go into a trance like state for 4 hours a day. Additionally you have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages. You can speak, read, and write Common and one other language corresponding to the species of the bones.
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