Bishop (5e Creature)
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Medium humanoid (any race), any alignment
Divine Eminence. As a bonus action, the bishop can expend a spell slot to cause its melee weapon attacks to magically deal an extra 21 (6d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the bishop expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Divine Intervention (1/Day). As an action, the bishop implores their deity for aid. Their deity casts an 8th level or lower spell from the bishop's prepared spells without material components on a target of the bishop's choice.
Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
*The bishop casts these spells on itself before combat.
Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.
Bishops are highly experienced clerics. They are often exclusive to large cities due to their rarity. They can be seen filling positions in royal councils as religious advisors, taking on roles in highly religious societies or taking spiritual treks across the land and sea. Bishops often have at least two high priests, up to eight priests, and up to thirty acolytes in their clergy to assist in performing a variety of religious ceremonies or rituals.