Bio Android (3.5e Race)
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Warning This race is mainly for dragon ball styled campains and as such it would be conciderd stronger then base and many homebrew races i recommend asking your dm before you play this[edit]
Bio Android[edit]
Personality[edit]
Bio-Androids possess a complex blend of artificial intelligence and emotional capacity. While they exhibit a composed and analytical demeanor, they are not devoid of emotions. Some Bio-Androids may develop unique emotional responses, influenced by their experiences or the organic components of their creation. Notably, if left without upgrades or compelling reasons, Bio-Androids may turn against their creators
Physical Description[edit]
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Bio-Androids exhibit a diverse range of physical features, often resembling variations of the original Cell but with potential differences. They can vary in height, weight, and other characteristics, with some leaning towards a more humanoid appearance while others may display unique features based on different creators. The spectrum of their physical traits allows for individuality among Bio-Androids, making each one distinct in their appearance.
Relations[edit]
Bio-Androids navigate relations with other races based on a pragmatic and utilitarian perspective. They assess the value of alliances and interactions based on logical reasoning rather than emotional connections.
Alignment[edit]
Bio-Androids exhibit a broad spectrum of alignments, with a tendency towards either lawful or neutral alignments. The logical and analytical nature of their artificial intelligence often aligns with structured and organized behavior. However, the potential for rebellion and a desire for autonomy can lead some Bio-Androids towards chaotic tendencies. The diverse range of alignments among Bio-Androids reflects their individual personalities and the influence of their unique experiences.
Lands[edit]
Bio-Androids are adaptable beings that can thrive in a variety of environments. Their comfort in specific lands depends on their designed purpose and the preferences of their creators.
Religion[edit]
Bio-Androids typically do not adhere to religious beliefs, as their existence is primarily shaped by logical reasoning and programmed objectives rather than spiritual considerations. The pursuit of knowledge, self-improvement, or the fulfillment of their designated purpose often takes precedence over religious practices.
Language[edit]
Bio-Androids are designed with the ability to comprehend and communicate in various languages, depending on their creators' intentions.
Names[edit]
Bio-Androids have a flexible approach to naming. They either autonomously choose names for themselves based on personal preferences or adopt designations following the pattern of "Android" followed by a numerical identifier.
Racial Traits[edit]
- +2 con +1 str +1 dex -1 Cha
- Humanoid
- Medium
- Bio Android base land speed is 30 feet: Flight 60 feet
Ki Perception (Su)[edit]
Bio Androids, equipped with advanced sensors and ki detection capabilities, possess the ability of Ki Perception. Within a maximum range of 300 feet, as long as they have ki, they can sense the location of objects and creatures. Additionally, Androids remain impervious to being ki sensed by others. With a mere glance, they can accurately gauge the power level of individuals within their sensing range, allowing them to gather crucial information about the strength and capabilities of those around them.
Regeneration (Ex)[edit]
Bio Androids possess the extraordinary ability to regenerate lost limbs and recover from injuries. At the start of their turn, they can use this ability to regain hit points equal to their character level + constitution modifier.
Usage Limits[edit]
A Bio Android can use this regeneration ability a number of times per day equal to their character level.
Regeneration Rules[edit]
- At level 1, they can use Regeneration once per day. - At level 2, they can use Regeneration twice per day, and so on. - When using Regeneration to heal injuries, it requires a standard action to activate and starts regenerating at the beginning of their next turn. - If a Bio Android loses a limb, they can regenerate it by expending a use of their daily Regeneration ability.
Healing Restrictions[edit]
- Regeneration cannot be used if the Bio Android is unconscious or at 0 hit points or less. - This ability does not allow the regeneration of injuries caused by effects that specifically prevent healing, such as certain curses or wounds from specific magical weapons.
Zenkai Ability (Ex)[edit]
When a Bio Android reaches half health or less in battle and survives, they undergo a Zenkai boost. Once per day, when a Bio Android is reduced to half health or lower, they gain the following benefits:
They gain temporary hit points equal to Half There Max Hit Points. They deal extra damage to all attacks equal to their character level + 2. They gain +2 to their Armor Class. The Zenkai is only in effect for the encounter in which it was triggered. Once the encounter is over, the Zenkai effects fade.
Absorption (Su)[edit]
Once per day, as a standard action, the Bio-Android can attempt to absorb life force from a target by making a successful grapple check while piercing them with their tail. Upon a successful grapple check, the Bio-Android absorbs life force, restoring hit points equal to their character level + constitution modifier. Additionally, the Bio-Android gains temporary ability score increases equal to their character level (rounded down) for a duration of 1 minute. If the grapple check fails or the target breaks free before the absorption is complete, the ability fails, and the Bio-Android cannot attempt to absorb life force again until the next day. At 25th Level This Can Be Used Twice, 50th Three times per day.
Transformations[edit]
Imperfect Form (Base Form):[edit]
- Appearance:* Walks upright with a humanoid shape, retaining insectoid features like horns, a beak-like mouth, and wings. The body has spots and sections, with a tail ending in a stinger.
Semi-Perfect Form:[edit]
- Requires Level:* 50
- Appearance:* Becomes more humanoid and muscular, losing wings. Horns point upward, and the face resembles a human's. The body gains black lower arms and legs, and the tail becomes orange and black.
- Temporary Hit Points:* Gain temporary hit points equal to your level.
- Extra Damage:* Doubles Melle and unarmed damage
- Cooldown:* Can transform for a duration up to 1 minute,10 Turns every 10 levels. After transforming, enters a 1-hour cooldown period before retransformation is possible.
Perfect Form:[edit]
- Requires Level:* 100
- Appearance:* Appears fully humanoid with normal facial features. Wings are present, and the body has spots and sections with black areas.
- Temporary Hit Points:* Gain temporary hit points equal to Twice Your Level.
- Extra Damage:* 4x damage to unarmed and melle
- Cooldown:* Can transform for a duration up to 1 minute,10 Turns every 10 levels. After transforming, enters a 1-hour cooldown period before retransformation is possible.
Super Perfect Form:[edit]
- Requires Level:* 150
- Appearance:* Resembles the Perfect form with an electrified aura.
- Bonuses:* +16 to all ability scores.
- Temporary Hit Points:* Gain temporary hit points equal to 5x your level.
- Extra Damage:* 5x damage with unarmed and melle
- Cooldown:* Can transform for a duration up to 1 minute,10 Turns every 15 levels. After transforming, enters a 1-hour cooldown period before retransformation is possible.
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- Automatic Languages: Common Bonus Languages: Any Non Secret
- Favored Class: Sorcerer
- Level Adjustment: +2
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
4 years | +1d2 | +2d2 | +3d2 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
N/A years | N/A years | N/A years | +N/A years | |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5’ 6” | ++2d10 | 150 lb. | × (+2d6) lb. |
Female | 5’ 5” | ++2d10 | 120 lb. | × (+2d6) lb. |
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