Binbogami (5e Creature)

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Medium fey, chaotic neutral

Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

14 (+2) 14 (+2) 14 (+2) 14 (+2) 18 (+4) 16 (+3)

Saving Throws Wis +6
Skills Insight +6, Perception +6, Stealth +4
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons
Condition Immunities charmed
Senses darkvision 60 ft.; passive Perception 16
Languages Common, Sylvan
Challenge 1 (200 XP)

Innate Spellcasting. The binbogami’s spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:
At-will: detect magic, guidance
3/day each: bane, invisibility (self only)
1/day each: bestow curse (as a 9th-level spell), remove curse

Luck Eater. When a creature affected by the binbogami’s Misfortune Aura or cursed by it fails an attack roll, ability check or saving throw, the binbogami gains temporary hit points equal to the creature’s total hit dice for 1 hour.

Magic Resistance. The binbogami has advantage on saving throws against spells and other magical effects.

Misfortune Aura. Each creature that starts its turn within 30 feet of the binbogami has disadvantage on all attack rolls, ability checks and saving throws until the start of its next turn. This aura has no effect on fey, fiends, undead, or creatures affected by protection from evil and good or a similar spell.


Dazing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d6) psychic damage, and the target must make a DC 14 Wisdom saving throw or be stunned until the end of its next turn.

Etherealness. The binbogami magically enters the Ethereal Plane from the Material Plane, or vice versa. Its Misfortune Aura can still affect creatures on the Material Plane while it is in the Border Ethereal.

Binbogami, or poverty gods, are fey spirits that feed on luck. They take up residence in human homes, passively bringing misfortune to all who live there.

Unassuming Appearance. A binbogami resembles a wizened old man or woman. Its skin is encrusted with dirt, and it dresses in threadbare rags like a beggar. Its eyes glow faintly and its ears are subtly pointed, hinting at its true fey nature.

Eaters of Luck. A binbogami feeds by magically siphoning good fortune from nearby creatures, causing those creatures to experience bad luck in all their endeavours. Binbogami often move into the homes of large rural families, and will feed on their collective fortune for decades if not discovered and driven out.
For all the harm they can bring, binbogami are not malicious by nature. They consider the misfortune they cause to be a regrettable but necessary consequence of their continued survival, and they don’t intentionally harm people except in self-defense.

Parting Karma. Binbogami get bored of eating the same people’s luck after a while, and will eventually leave a house of their own accord. Before it leaves, a binbogami may reveal itself to the family and grant them a boon—or a bane—depending on their collective character.
If the family was honest and good-natured, the binbogami will apologize for exploiting them and teach them ways to keep other binbogami from preying on them in the future. If they were slovenly, cruel, greedy or deceitful, the binbogami will lay a lifelong curse on their youngest child as punishment.

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