Bile Spider Goblins are based on the article "Role vs. Roll: Alchemically Imbalanced" in Dragon Magazine #364. The Bile Spider King, Ziguarz, has experimented with foul alchemical concoctions, altering and mutating his tribe members, allied humanoids, and companion creatures. Bile Spider goblins are either Alchemically Altered, or use alchemical-type items and attacks. Alchemically Altered creatures will have poison, acid, or both added to their attacks, powers, and characteristics.
Bile Spider Goblins look much like other goblins unless they are Alchemically Altered. They have a green spider symbol somewhere on their armor or clothing, and use alchemical-type items and attacks.
Bile Spider Goblin Lore[edit]
A character knows the following information with a successful History or Nature check.
DC 10: Goblins can move fast and easily reposition themselves.
DC 15: Bile Spider Goblins use a green spider symbol for their tribe. People have seen other humanoids allied with the Bile Spider Goblins, including species that don't normally associate with goblins.
DC 20: There have been reports of strangely deformed and mutated creatures associating with Bile Spider Goblins. They also have been seen to use strange attacks that seem magical or alchemical in nature.
Encounter Groups[edit]
Level 1 Encounter (XP 500)
- 1 Hatchling Deathjump Spider Swarm (Level 1 Skirmisher) in a pit trap
- 4 Bile Spider Goblin Cutters (Level 1 Minion Skirmisher)
- 2 Bile Spider Goblin Warriors (Level 1 Skirmisher)
- 1 Bile Spider Goblin Slingers (Level 1 Artillery)
Level 2 Encounter (XP 700)
- 4 Bile Spider Goblin Cutters (Level 1 Minion Skirmisher)
- 2 Bile Spider Goblin Sharpshooters (Level 2 Artillery)
- 2 Bile Spider Goblin Warriors (Level 1 Skirmisher)
- 1 Alchemically Altered Goblin Skullcleaver (Level 3 Brute)
Bile Spider Goblin Cutter[edit]
Bile Spider Goblin Cutter Level 1 Minion Skirmisher
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Small Natural Humanoid (goblin) XP 25
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HP 1; a missed attack never damages a minion.; a missed attack never damages a minion.
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Initiative +5
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AC 16; Fortitude 12, Reflex 14, Will 11
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Perception +1
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Speed 6
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Low-light vision
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Standard Actions
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Short Sword ♦ At-will
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Attack: Melee 1 (one creature); +4 vs. AC
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Hit: 4 damage (5 damage if goblin cutter has combat advantage against target)
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Lesser Stink Bomb ♦ At-will
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Attack: Close burst 3
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Effect: The burst creates a zone that lasts until the end of the goblin cutter's next turn; creatures that start their turn in the zone take a -2 penalty to attack rolls and all defenses (save ends both).
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Triggered Actions
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Goblin Tactics ♦ At-will
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Trigger: The goblin is missed by a melee attack
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Effect: (Immediate reaction): The goblin shifts 1 square.
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Skills Stealth +5, Thievery +5
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Str 14 (+2)
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Dex 17 (+3)
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Wis 12 (+1)
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Con 13 (+1)
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Int 8 (-1)
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Cha 8 (-1)
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Alignment Evil
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Languages Common, Goblin
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Equipment Leather armor, short sword
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Bile Spider Goblin Cutter Tactics[edit]
Cutter will start by using Lesser Stink Bomb to disadvantage its enemies. It will use Goblin Tactics to flank with allies if possible.
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Bile Spider Goblin Slinger[edit]
Bile Spider Goblin Slinger Level 1 Artillery
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Small natural humanoid (goblin) XP 100
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HP 25; Bloodied 12
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Initiative +4
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AC 13; Fortitude 12, Reflex 14, Will 11
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Perception +1
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Speed 6
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Low-light vision
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Standard Actions
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Short Sword ♦ At-will
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Attack: Melee 1 (one creature); +5 vs AC
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Hit: 1d6 + 3 damage
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Sling ♦ At-will
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Attack: Ranged 10 (one creature); +6 vs AC
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Hit: 1d6 + 3 damage
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Lesser Caustic Glue ♦ Encounter
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Attack: Area burst 1 within 10 squares (all creatures); +5 vs Reflex
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Hit: 1d4 + 3 acid damage, plus 2 ongoing acid damage and the target is slowed (save ends both).
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Triggered Actions
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Goblin Tactics ♦ At-will
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Trigger: The goblin is missed by a melee attack
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Effect: (Immediate reaction): The goblin shifts 1 square.
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Skills Acrobatics +9, Stealth +11, Thievery +11
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Str 14 (+2)
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Dex 18 (+4)
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Wis 13 (+1)
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Con 13 (+1)
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Int 8 (-1)
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Cha 8 (-1)
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Alignment Evil
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Languages Common, Goblin
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Equipment Leather armor, short sword, sling, sling bullets (20)
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Bile Spider Goblin Slinger Tactics[edit]
Goblin slingers avoid melee combat. They prefer to stay behind cover and bombard foes with special shot and sling stones. If targeted with a melee attack, goblin slinger will attempt to use Lesser Caustic Glue to assist them in moving back to range. If they can't use Lesser Caustic Glue, they will use their short sword until they can use Goblin Tactics, at which point they will retreat.
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Bile Spider Goblin Warrior[edit]
Bile Spider Goblin Warrior Level 1 Skirmisher
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Small natural humanoid (goblin) XP 100
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HP 29; Bloodied 14
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Initiative +5
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AC 17; Fortitude 13, Reflex 15, Will 12
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Perception +1
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Speed 6
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Low-light vision
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Standard Actions
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Poisoned Spear ♦ At-will
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Attack: Melee 1 (one creature); +6 vs AC
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Hit: 1d8 + 2 damage and ongoing 2 poison damage (save ends).
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Poisoned Javelin ♦ At-will
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Hit: 1d6 + 3 damage and ongoing 2 poison damage (save ends).
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Effect: Ranged 10 (one creature); +6 vs AC
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Mobile Ranged Attack ♦ At-will
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Effect: The goblin warrior can move up to half its speed; at any point during that movement, it makes one javelin without provoking an opportunity attack.
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Triggered Actions
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Goblin Tactics ♦ At-will
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Trigger: The goblin is missed by a melee attack
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Effect: (Immediate reaction): The goblin shifts 1 square.
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Skills Stealth +10, Thievery +10
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Str 14 (+2)
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Dex 17 (+3)
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Wis 12 (+1)
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Con 13 (+1)
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Int 8 (-1)
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Cha 8 (-1)
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Alignment Evil
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Languages Common, Goblin
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Equipment Leather armor, spear, javelin x5
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Bile Spider Goblin Warrior Tactics[edit]
Goblin warriors would rather fight at range, using Mobile Ranged Attack to deal damage with their javelins. In melee combat, they use Goblin Tactics to maneuver into flanking positions. If combat turns against them, they will attempt to retreat to range, using Mobile Ranged Attack or Lesser Bloodstinger Poison. Once bloodied (or once they’ve seen several of their comrades cut down), warriors tend to flee and leave allies to fend for themselves.
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