Big Turtle (5e Creature)

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Big Turtle[edit]

Large beast, lawful neutral


Armor Class 20 (natural armor, shield)
Hit Points 115 (2d100+5)
Speed 5 ft. 10 ft (swimming).


STR DEX CON INT WIS CHA
18 (+4) 0 (-5) 20 (+5) 10 (+0) 20 (+5) 10 (+0)

Saving Throws con wis
Skills Insight +8, Perception +8
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, slashing, thunder
Damage Immunities cold
Senses passive Perception 18
Languages all
Challenge 5 (1,800 XP)


ACTIONS

Bite. Melee Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 4) piercing damage.

Flop (Recharge 6). Each creature within 50-foot area in front of the turtle must succeed a DC 15 Dexterity saving throw, ten targets all within ten feet of each other. Hit: 30 (6d10) bludgeoning damage.


LEGENDARY ACTIONS

The giant turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant turtle regains spent legendary actions at the start of its turn.

Invincible Shell. The turtle goes inside its shell giving it a +5 to AC it can't attack while in the shell and is immune to spells that require a saving throw. Once it does this action for the next two years its AC becomes a natural 21.

Turtle Rocket. The turtle sucks it body into its shell then launches out its legs giving it a flying speed of 100ft for 1d8 turns.

Summon Cold. The turtle creates a blizzard of frost all around it in a 50ft cube centered on themselves. Each creature in the cube must make a DC 17 Constitution saving throw, taking 18(6d6) cold damage on a failed save, or half as much damage on a successful save.


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