Bifronse's Pale Tendrils (3.5e Spell)
Necromancy | |
Level: | Dread Necromancer 3, Sor/Wiz 3 |
---|---|
Components: | V,S |
Casting time: | 1 full round action |
Range: | Personal |
Duration: | 2 rounds/level |
Saving Throw: | None |
Spell Resistance: | No |
This spell animates your own dead tissue into a weapon for you to use. Your wounds and severed skin slides from your body to gather on one of your hands. It then becomes a tentacle of pale flesh. If you attack with this tendril, it deals 1d6 slashing or piercing damage + 1/6 points of damage you haven taken at spell's casting. You can also use this to bolster grappling checks (+1/6 points of damage you have taken at spell's casting). When you use the pale tendril, your natural range is increased by 5 ft. (a creature with natural 5-ft. reach can reach up to 10-ft. when using the tendril). You may hold weapons in the tendril, but at a penalty of -5 to attack rolls.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard