Berzerker[edit]
A berzerker carries and wields as many weapons as possible, and can work herself up into a rage.
Appearance: You are usually seen with at least half-a-dozen firearms strapped to your back, legs and chest - and you have the muscle to carry them.
Berzerker Traits
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Ability: Strength
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Power Source: Bio; +2 to Bio overcharge.
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Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks.
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Hard to Kill (Level 1): Gain resist 5 physical.
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Can't Slow Down (Level 1): If you are immobilized, you can still shift to move from your square. If you are slowed, your speed is 4 (rather than 2).
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Berzerker Critical (Level 2 or 6): When you score a critical hit, you deal 1d10 extra damage and you gain 10 temporary hit points.
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Two Weapon Strike
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Berzerker Novice
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Your philosophy is to kill a guy twice.
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At-Will Bio, Weapon, Physical
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Standard Action
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Ranged or Melee weapon
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Target: one creature
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Attack: Strength + your level + weapon accuracy vs. AC. Make one attack for your main hand, and one attack for your off hand.
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Hit: 1[W] + your level physical damage.
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Weapon Rampage
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Gunzerker Utility
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All you can see is red, and your fingers seem glued to their triggers.
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Encounter Bio
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Minor Action
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Personal
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Effect: Until the end of your next turn, you may wield a two-handed weapon or one-handed weapon in each hand, and you may sheathe and draw weapons as free actions. Until the effect ends, you add your Strength modifier to damage rolls you make with weapons.
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No Kill Like Overkill
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Berzerker Expert
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"Can I kill everything with one shot yet?"
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Encounter Bio, Weapon, Physical
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Standard Action
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Melee or Ranged weapon
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Target: One or two targets
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Attack: Strength + your level + weapon accuracy + 2 vs. AC. For each target, make two attacks; once with your main hand, and once with your off hand.
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Hit: 1[W] + your level physical damage. If the hit reduced the target to 0 hit points, the excess damage is applied as a bonus to your next damage roll.
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