Berserker, 2nd Variant (5e Subclass)
From D&D Wiki
Path of the Berserker, 2nd Variant
|Berserker, Cristi Balanescu|
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Starting when you choose this path at 3rd level, you gain access to a special kind of rage. Once, when you enter a rage, you can choose to make it an exasperated rage. During an exasperated rage, you have resistance to your choice of acid, cold, fire, lightning, poison, or thunder damage, and you can take the attack action as a bonus action. However, once you end your exasperated rage, you take a level of exhaustion.
- Exasperated Rage
Starting when you choose this path at 3rd level, the slings and arrows of your enemies can fuel your fury. Whenever you take damage while you are raging, your next attack deals an extra die of the weapon's damage.
- Mindless Rage
Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. Additionally, you have advantage on Wisdom and Charisma saving throws made while in a rage.
- Intimidating Presence
Starting at 10th level, you exude an intimidating presence. While raging, any hostile creature that can see you must make a Wisdom saving throw at the start of each of your turns or else be frightened by you. The condition ends when a creature succeeds on a saving throw, making it immune to this effect until you start another rage.
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.