Berserk (5e Subclass)

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Berserk[edit]

"This is a subclass of Fighter"

An enraged warrior that would solve physical disputes by cleaving off the head of his opponents. Strong, sturdy, and hard to kill. A berserk will always find a way to win a fight no matter how he must finish the job.

Unarmored Defense

Starting at the 3rd level, while you are not wearing any armor, your Armor Class equals 10 + your Constitution modifier + your Strength modifier.

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases to +3 at 15th level
  • You have resistance to bludgeoning, piercing, and slashing damage.
  • If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have rage, you must finish a short or a long rest before you can rage again.

Undying Will

When reaching the 7th level, you gain advantage on all death saving throws.

The Mighty

At the 10th level, You can increases your Strength and Constitution score by 1, to a maximum of 20.

Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Savage Berserker

Finally at the 18th level, whenever you take damage while raging, you can make an opportunity attack against your attacker, if it is within 5 feet of you.

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