Berserk (5e Subclass)
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Berserk[edit]
"This is a subclass of Fighter"
An enraged warrior that would solve physical disputes by cleaving off the head of his opponents. Strong, sturdy, and hard to kill. A berserk will always find a way to win a fight no matter how he must finish the job.
- Unarmored Defense
Starting at the 3rd level, while you are not wearing any armor, your Armor Class equals 10 + your Constitution modifier + your Strength modifier.
- Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases to +3 at 15th level
- You have resistance to bludgeoning, piercing, and slashing damage.
- If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have rage, you must finish a short or a long rest before you can rage again.
- Undying Will
When reaching the 7th level, you can add your Constitution modifier to all death saving throws.
- The Mighty
At the 10th level, You can increases your Strength and Constitution score by 1, to a maximum of 20.
- Persistent Rage
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
- Savage Berserker
Finally at the 18th level, whenever you take damage while raging, you can make an opportunity attack against your attacker, if it is within 5 feet of you.
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