Berryling (5e Race)

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Berryling[edit]

The outer planes offer opportunities for those that inhabit them that those on material prime are barely even able to comprehend. Even for some of the creatures that they would consider inferior.
—Fragment of "Outer planes: Between chaos and law" Page 3292

In the infinite areas of the outer planes, specially those that are lead by good creatures, exist extraordinary beings that lend their hands to others: Tigers that give the best advice they can, Deer that make poetry, magnificent fields full of food and abundant resources. From seeds brought from those parts, sometimes beings get into the material plane. Beings that are not animalistic in nature, but more like the food they eat. This are the berrylings.

Physical Description[edit]

Berrylings are small creatures, around 3 feet tall, and their body seems to be made out of multiple berries.

They have a humanoid like structure; with 2 arms, two legs, a body and a head. They rarely have a neck and, if they have it, the head tends to be specially rigid. It is not uncommon fingers are leaf-like extensions of the distal berry that ocupies the hand or foot portion. Although this is the most common general distribution, it is not uncommon that they have 4 legs in a centaur-like body distribution, 2 heads, extra arms or any other variation of the standard humanoid anatomy. When this happens, most of the time the extra appendages tend to be disfunctional.

This beings usually don't have hair-like structures, but some develop vine-like hair, leaves or structures that would look like it. They sometimes create wigs with natural materials.

They tend to have green or the color of their berry namesake eyes, although colors like honey, white, violet or brown are not uncommon.

Gramblewhitestrabby.jpg
property of Epic Games.

History[edit]

Most Berrylings affirm they were created by a powerful druidic God who was seeking to protect a vast amount of land from a giant raiding party of evil creatures who were seaking to take over it. Variations on this legend are not uncommon, although serious historians doubt this legends.

Most credible evidence, mainly analysis on the magic on the berrylings and of ancient assentments, points that the first berrylings were most likely brought by interplanar travelers or adventurers coming from the outer planes, most probably Arborea or the Beastlands. If it was by accident or by willingness is subject of debate. The most accepted theory is that some seeds came either in the food, clothing or inside the travelers, said seeds found fertile land in the material plane and history started. Some of the oldest communities say they are older than dragons, but the oldest evidence of them is around 1000 years old. To be fair; their lack of solid structures like bones, their preference to do their home in hard access jungles and forests, and their tendency to mainly use materials like wood, cotton or vines make hard for their structures to resist the passage of time.

Society[edit]

Because of their appreciation for nature, berrylings usually live in places where plant-life is abundant; mainly forests, jungles, and savannas. Most berryling assentments are rarely bigger than 50 members and it is not rare that multiple subraces share the same place. They have an strict vegetarian diet, although with enough sun and water they are able to thrive if no other food is available.

The central unit is the family. This one are always of berrylings of the same subspecies. Usually it consists on a male and female berryling. After they make seeds, they plant them in the terrain and take care of them, with a number of plants rounding from 1 to 5 growing in the course of 1 or 2 months. This plants give birth to 3 to 5 berrylings each, although usually half don't survive the first month. This young berrylings are cared and taught by their parents and they rarely leave the family before adulthood.

Most assentments are very close to each other, more to defend each other and exchange members to prevent inbreeding than any other reason, as they produce similar products and services.

Trade with them is very rewarding when they get reached: Perfumes, ropes, beautiful wood instruments and implements, soft natural fabrics, poisons and antidotes, bows and arrows, mermelade of exotic plants, sugar, traditional plant medicine and certain inks are products they trade happily for fresh vegetables, seeds and tools.

Berryling Names[edit]

Berrylings get a nickname once they are harvested. They choose a name only after they reach adulthood. They tend to follow the rules of elvish naming. They sometimes keep their nickname.

Male: Urifir, Elris, Ilinan, Dorgolor

Female: Eilmys, Fana, Xiltris, Gilfina

Berrylings Traits[edit]

Berries that live in communion with nature
Ability Score Increase. Your Charisma score increases by 2.
Age. As they are plant based, they reach adulthood at 2 and live up to 50 years.
Alignment. They are usually good aligned. Most of them tend to be neutral or lawful
Size. Berrylings are 3 feet tall and are almost never over 4 and a half. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Plant Nature. You can substitute 1 day of food with 2 hours of sun and drinking your normal water requirements. In addition, you can use your action to drink a pint of water to regain hit points equal to your level, up to times equal to your Constitution modifier. You regain all uses of this trait after you finish a long rest.
Nature Communion. You can cast Speak with plants up to times equal to your Charisma modifier without requiring material or somatic components. You regain all uses after a long rest.
Languages. You can speak Common, Fruity and Silvan. Fruity is a language that has a gutural sounding combination of vowel and soft consonants. It is written with the Silvan script.
Subrace. Choose one between Raspberryling, Strawberryling, Bananaling, Pineappleling, Watermelonling or Lemonling.

Raspberryling[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Winter fruit. You have resistance to cold damage.

Strawberryling[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Seed armor. Your natural armor is equal to 12 + your Dexterity modifier. If using an armor would leave you a lower AC, you can use your natural armor instead. The benefits of equipping a shield are applied like normal.

Bananaling[edit]

Ability Score Increase. Your Wisdom score increases by 1
Banana surprise. You can cast grease without requiring any material components. The grease area is not difficult terrain only to you. You can use this trait up to times equal to your Wisdom modifier (minimum 1) and regain all uses after a long rest.

Pineappleling[edit]

Ability Score Increase. Your Constitution score increases by 1.
Rough skin. While grappling a creature, you can use your bonus action to brush your skin on the creature you are grappling, causing 1d4 slashing damage. The damage increases to 2d4 at 6th level, 3d4 at 12th lvl and 4d4 at 17th lvl.

Watermelonling[edit]

Ability Score Increase. Your Strength score increases by 1
Weapon block. You are resistance to non-magical bludgeoning damage. If you are hit with an attack that causes piercing or slashing damage, you can use your reaction to lock the weapon in place. The DC to retrieve the weapon becomes 8 plus your Constitution modifier (minimum 1) plus half your proficiency bonus (Rounded down).

Lemonling[edit]

Ability Score Increase. Your Charisma score increases by 1
Sour Flesh. As a reaction you can seep lemon juice from the pores in your skin. Every creature that is 5 feet from you must do a Dexterity saving throw with a DC equal to 8 + your Constitution modifier. In a fail it deals 1d6 acid damage and the creature is blinded until the beginning of its next turn. In a success it deals half the damage and the creature isn't blinded. You can use this reaction up to times equal your proficiency bonus and regain all uses of it after a long rest.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 9'' +2d4 25 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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