Bergthor Strongbeard (3.5e NPC)

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Bergthor Strongbeard (Raging)

CR 5

Male dwarf barbarian 3/fighter 2
N Medium humanoid (dwarf)
Init/Senses +3/darkvision 60 ft.; Listen +4, Spot +2
Languages Common, Dwarven, Orc
AC 16, touch 11, flat-footed 13; +4 dodge against giants, uncanny dodge
(+3 Dex, +4 armor, +1 natural, −2 raging)
hp 51 (5 HD); Diehard
Fort/Ref/Will +11 (+13 against poison)/+4/+2; +2 spells, and spell-like effects
Speed 30 ft. (6 squares)
Melee +1 flaming greataxe +11 (1d12+8/×3 plus 1d6 fire)
Ranged mwk light crossbow +9 (1d8/19–20)
Base Atk/Grp +5/+10
Atk Options Cleave, Power Attack, +1 against orcs and goblinoids
Special Actions rage 1/day (8 rounds)
Combat Gear 2 potions of cure moderate wounds
Abilities Str 20, Dex 16, Con 20, Int 12, Wis 8, Cha 6
SQ fast movement, trap sense +1
Feats CleaveB, Diehard, Endurance, Power AttackB
Skills Climb +7, Intimidate +4, Jump +8, Listen +4, Ride +4, Spot +2, Survival +3, Swim +9
Possessions combat gear plus mithral shirt, amulet of natural armor +1, 10 bolts, masterwork light crossbow, +1 flaming greataxe
Stonecunning (Ex) This ability grants Bergthor a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. If Bergthor merely comes within 10 feet of unusual stonework he can make a Search check as if he were actively searching, and Bergthor can use the Search skill to find stonework traps as a rogue can. Bergthor can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity (Ex) Bergthor may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stablity (Ex) Bergthor gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

When not raging, Bergthor has the following statistics:

Bergthor Strongbeard

CR 5

Male dwarf barbarian 3/fighter 2
N Medium humanoid (dwarf)
Init/Senses +3/darkvision 60 ft.; Listen +4, Spot +2
Languages Common, Dwarven, Orc
AC 18, touch 13, flat-footed 15; +4 dodge against giants, uncanny dodge
(+3 Dex, +4 armor, +1 natural)
hp 41 (5 HD); Diehard
Fort/Ref/Will +9 (+11 against poison)/+4/+0; +2 against spells, and spell-like effects
Speed 30 ft. (6 squares)
Melee +1 flaming greataxe +9 (1d12+5/×3 plus 1d6 fire)
Ranged mwk light crossbow +9 (1d8/19–20)
Base Atk/Grp +5/+8
Atk Options Cleave, Power Attack, +1 against orcs and goblinoids
Special Actions rage 1/day (8 rounds)
Combat Gear 2 potions of cure moderate wounds
Abilities Str 16, Dex 16, Con 16, Int 12, Wis 8, Cha 6
SQ fast movement, trap sense +1
Feats CleaveB, Diehard, Endurance, Power AttackB
Skills Appraise +1 (+3 with stone or metal), Climb +5, Intimidate +4, Jump +6, Listen +4, Ride +4, Search +4 (+6 to notice unusual stonework), Spot +2, Survival +3, Swim +7
Possessions combat gear plus mithral shirt, amulet of natural armor +1, 10 bolts, masterwork light crossbow, +1 flaming greataxe
Stonecunning (Ex) This ability grants Bergthor a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. If Bergthor merely comes within 10 feet of unusual stonework he can make a Search check as if he were actively searching, and Bergthor can use the Search skill to find stonework traps as a rogue can. Bergthor can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity (Ex) Bergthor may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stablity (Ex) Bergthor gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

Background[edit]

Rash, manipulative, and demanding. These words define Bergthor Strongbeard. Bergthor abandoned his home at the age of 12, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.



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