Bergthor Strongbeard (3.5e NPC)
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Male dwarf barbarian 3/fighter 2 | |
N Medium humanoid (dwarf) | |
Init/Senses | +3/darkvision 60 ft.; Listen +4, Spot +2 |
Languages | Common, Dwarven, Orc |
AC | 16, touch 11, flat-footed 13; +4 dodge against giants, uncanny dodge (+3 Dex, +4 armor, +1 natural, −2 raging) |
hp | 51 (5 HD); Diehard |
Fort/Ref/Will | +11 (+13 against poison)/+4/+2; +2 spells, and spell-like effects |
Speed | 30 ft. (6 squares) |
Melee | +1 flaming greataxe +11 (1d12+8/×3 plus 1d6 fire) |
Ranged | mwk light crossbow +9 (1d8/19–20) |
Base Atk/Grp | +5/+10 |
Atk Options | Cleave, Power Attack, +1 against orcs and goblinoids |
Special Actions | rage 1/day (8 rounds) |
Combat Gear | 2 potions of cure moderate wounds |
Abilities | Str 20, Dex 16, Con 20, Int 12, Wis 8, Cha 6 |
SQ | fast movement, trap sense +1 |
Feats | CleaveB, Diehard, Endurance, Power AttackB |
Skills | Climb +7, Intimidate +4, Jump +8, Listen +4, Ride +4, Spot +2, Survival +3, Swim +9 |
Possessions | combat gear plus mithral shirt, amulet of natural armor +1, 10 bolts, masterwork light crossbow, +1 flaming greataxe |
Stonecunning (Ex) | This ability grants Bergthor a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. If Bergthor merely comes within 10 feet of unusual stonework he can make a Search check as if he were actively searching, and Bergthor can use the Search skill to find stonework traps as a rogue can. Bergthor can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. |
Weapon Familiarity (Ex) | Bergthor may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. |
Stablity (Ex) | Bergthor gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). |
When not raging, Bergthor has the following statistics:
Male dwarf barbarian 3/fighter 2 | |
N Medium humanoid (dwarf) | |
Init/Senses | +3/darkvision 60 ft.; Listen +4, Spot +2 |
Languages | Common, Dwarven, Orc |
AC | 18, touch 13, flat-footed 15; +4 dodge against giants, uncanny dodge (+3 Dex, +4 armor, +1 natural) |
hp | 41 (5 HD); Diehard |
Fort/Ref/Will | +9 (+11 against poison)/+4/+0; +2 against spells, and spell-like effects |
Speed | 30 ft. (6 squares) |
Melee | +1 flaming greataxe +9 (1d12+5/×3 plus 1d6 fire) |
Ranged | mwk light crossbow +9 (1d8/19–20) |
Base Atk/Grp | +5/+8 |
Atk Options | Cleave, Power Attack, +1 against orcs and goblinoids |
Special Actions | rage 1/day (8 rounds) |
Combat Gear | 2 potions of cure moderate wounds |
Abilities | Str 16, Dex 16, Con 16, Int 12, Wis 8, Cha 6 |
SQ | fast movement, trap sense +1 |
Feats | CleaveB, Diehard, Endurance, Power AttackB |
Skills | Appraise +1 (+3 with stone or metal), Climb +5, Intimidate +4, Jump +6, Listen +4, Ride +4, Search +4 (+6 to notice unusual stonework), Spot +2, Survival +3, Swim +7 |
Possessions | combat gear plus mithral shirt, amulet of natural armor +1, 10 bolts, masterwork light crossbow, +1 flaming greataxe |
Stonecunning (Ex) | This ability grants Bergthor a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. If Bergthor merely comes within 10 feet of unusual stonework he can make a Search check as if he were actively searching, and Bergthor can use the Search skill to find stonework traps as a rogue can. Bergthor can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. |
Weapon Familiarity (Ex) | Bergthor may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. |
Stablity (Ex) | Bergthor gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). |
Background[edit]
Rash, manipulative, and demanding. These words define Bergthor Strongbeard. Bergthor abandoned his home at the age of 12, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
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