Bellowshell (5e Creature)
Bellowshell[edit]
Large monstrosity, unaligned Armor Class 15 (natural armor)
Proficiency Bonus +2 Hold Breath. While out of water, the bellowshell can hold its breath for 1 hour. Water Breathing. The bellowshell can only breathe underwater. ACTIONSMultiattack. The bellowshell uses its Vacuum, if able. It then makes a melee attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the bellowshell can't use its bite or tentacles on another target. Vacuum (Recharge 4-6). The bellowshell rapidly sucks in fluid, pulling objects in a 20-foot cone towards it. Each creature in this area must succeed on a DC 12 Strength saving throw or be pulled 10 feet towards the bellowshell. If underwater, the range and distance pulled both increase by 10 feet. REACTIONSJet. When a creature makes an attack against the bellowshell, the bellowshell moves 20 feet in a direction of its choice. To do so, it must have used its Vacuum on its last turn. |
Accordiaulus, more commonly called bellowshells, somewhat resemble nautiloid mollusks in shape and coloration: they are pony-sized invertebrates with cream-colored skin and shells accented with rust stripes that densen farther up. They have sideways pear-shaped bodies ending in rings of cirri around a fanged, radial mouth and supported by two pairs of crablike legs placed just below several large, dark eyes. The large, spiraled shell is split into overlapping arch-like sections held together with elastic flesh, allowing it to expand greatly but remain sturdy while uninflated. They are opportunistic omnivores, able to break down almost any organic material in their crops over several days, but most often hunt by quickly drawing gallons of seawater into their shells to suck up whole schools of fish. When faced with larger adversaries, they may choose to escape by expelling water through a pair of horn-shaped ventral jets, though typically not before attempting to snatch a chunk of flesh. |
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