Belial (5e Race)

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Belial[edit]

"Mortem, exitium, malum est, belial ortus est cinere vacui ab dependendum in statera."

Physical Description[edit]

Belial are large humanoids with black skin and massive claws. They possess incredible reach and stride, almost giving the appearance of having arms and legs too long and thick for their comparatively slim torsos and smaller heads. Born of darkness, their eyes appear as deep voids, and those who look to long into them have been known to hear voices, see evil visages, and even go temporarily insane. They tend to be hairless and there is very little dimorphism between males and females.

History[edit]

Thought to originate from the intermingling of the Shadowfell and the Hells, the true true origin of the belial is mostly speculation, rumor, and myth.

However, it is known that darkness serves as a permanent ally for the belial. They are also native to the Shadowfell, thriving in places closely connected with the plane of darkness itself. As far as other races are concerned, belial are more mysterious than dangerous and have a shaky, but overall non-violent history in reference to the civilizations of the world. It is thought that they are ill omens, resulting in poor relations with others.

Society[edit]

As would be expected, belial live mostly in large, dark places such as cave systems and deeply entrenched woodlands. They are nomadic and non-confrontational, greatly preferring trade or avoidance to open conflict.

Built on strong mutual trust, belial family groups are small, but fiercely protective of one another. Of course when you look like a belial, most who stumble upon you would choose to run long before the thought to fight would come to them. Friends other than other belial are few and far between. However, belial are perfectly capable of forming kindred relations with others if given a chance.

Belial Names[edit]

Belial didn't have names for a very long time, but found them useful when interacting with non-belial neighbors and traders.

Belial generally choose an emotion, something either comforting to allies, or terrifying to enemies, depending upon which the belial is more likely to encounter in their given circumstance. They therefore can possess two names and give them out to those they deem one or the other. These names are ungendered.

Names Towards Allies: Chorgath ("safety"), Hranar'R ("confidence"), Igashh'Tha ("home")

Names Towards Foes: Sabrakk ("fear"), Orgaultash ("doom"), Ebrenel ("inferiority")

Belial Traits[edit]

A visage of violence, misunderstood
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1
Age. Belial can live many hundreds of years, some even reaching 1000. Their black skins dulls as they age, turning a stony grey near the end of their lives.
Alignment. Belial tend toward neutral alignments, but can be found anywhere on the spectrum
Size. Belial are described as being about 6 feet tall, though their physiology makes them skinny. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ferocity. You can hone your attacks to attune for maximum damage. When you score a critical hit with your Claws, you can roll one of the damage dice one additional time and add it to the extra damage of the critical hit.
Void Eyes. Your eyes are not the window of your soul. Instead, they are the door of death. You are proficient in the Intimidation skill.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Shadow Creature. You are not a creature native to the Material Plane, nor are you a normal creature, period. Your creature type is aberration instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids. Your home plane is Shadowfell, for purposes of spells like banishment.
Languages. You can read, write and speak Common and Abyssal

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 1'' +2d6 170 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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