Behemoth (3.5e Creature)
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|Hit Dice:||2d8+6 (16 hp)|
|Speed:||30 ft, 60 when enraged.|
|Armor Class:||14 (+2 Dex, -1 Size, +3 Nat), touch 14, flat-footed 12|
|Attack:||Slam +3 melee (2d6+3)|
|Full Attack:||Slam +3 melee (2d6+3)|
|Special Attacks:||Trample 1d8+3|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort 6, Ref 6, Will 6|
|Abilities:||Str 16, Dex 14, Con 17, Int 2, Wis 10, Cha 5|
|Skills:||+4 Listen, + 3 Spot.|
|Feats:||Alertness, Endurance, Iron Will, Skill Focus (Listen)|
|Organization:||Single, or in a Pair.|
Large creatures of peace, the behemoth elephants prefer to simply wander around in a spot, permitting themselves to be blissfully unaware of anything around them. This tends to lead to them accidentally crushing small sleeping animals.
When angered, a Behemoth tends to run around, trying to slam and/or trample any creature in it's path.
Trample (Ex): Reflex half DC 18. The save DC is Strength-based.