Beauty and Love Domain (5e Subclass)
Beauty and Love Domain[edit]
Cleric Subclass
Love domain clerics spread feelings of compassion and unity to even the darkest corners of the planes. Their passion and kindness win over friends and foes alike and makes them a powerful force to be reckoned with. Their gods, such as Sune, Hathor, Aphrodite and Freya, are usually those with good hearts and souls but occasionally an evil deity will see the potential of love and seek to use clerics of it to their own ends.
Love domain clerics use their divine powers to bring foes over to their side and win over distrustful allies, whilst sharing with them their hopes and passion in the form of healing and other boons. They bear no ill will to any race and will attempt communication before violence whenever they can. When it does come down to combat, they employ the flames of love to burn their opponents and bows that force their enemies to cease their aggression.
Spell Level | Spells |
---|---|
1st | charm person, heroism |
3rd | calm emotions, enthrall |
5th | hypnotic pattern, life transference |
7th | charm monster, compulsion |
9th | dominate person, rary’s telepathic bond |
- Charismatic Love
Starting at 1st level, when you make a Charisma check or saving throw, you can give yourself advantage on it, as a reaction. You can use this feature a number of times equal to your proficiency bonus, regaining its uses after completing a long rest.
- Loves True Gaze
Starting at 1st level, the spells you use to charm a creature are more effective. If a creature within 30 feet of you that can see you succeeds on its saving throw against one of your spells that would have charmed it, you can use your Reaction to force the creature to make the saving throw again, but you must take the second result. You may use this feature a number of times equal to your Charisma modifier, regaining expended uses when you finish a long rest.
Channel Divinity: Bewildering Beauty
Starting at 2nd level, you can use your Channel Divinity to take on a visage of otherworldly beauty.
As an action, you present your holy symbol and take on a form of divine beauty. Choose a number of creatures that can see you up to your Charisma modifier. Each target must make a Wisdom saving throw against your Cleric spell save DC, becoming charmed by you on a failure. The charmed condition lasts until you move out of the creature's line of sight, or when you or one of your companions attempts to harm the creature or one of its companions.
While charmed in this way, creatures cannot move, and cannot take actions or bonus actions on their turn. They also have disadvantage on Wisdom (Perception) checks made to notice the presence of another creature aside from yourself. This feature does not affect creatures who are immune to being charmed, constructs, but this does work on undead.
Universal Attraction
At 6th level, some creatures are harder to charm for some. However, you can awaken those emotions in creatures that wouldn't normally be able to be charmed. If a creature would normally have advantage on a saving throw to resist becoming charmed by you, they must roll without advantage. Creatures immune to the charmed condition instead have advantage on saving throws to resist becoming charmed by you, becoming charmed on a failed save.
- Unyielding Love
Beginning at 8th level, your love overflows and protects your allies. As an action you can imbue an ally with your love. At the start of your next turn the ally you have chosen regains hit points equal to your cleric level.
You can use this feature twice, and regain your uses after completing a long rest. You gain one additional use of it at 14th level.
- Chorus of The Heavens
Starting at 17th level, you can use your magic to create divine music. As an action, you produce a song that fills the area around you for the next minute. Anyone who can hear the song is filled with a surge of positive emotion. Allies gain 50 temporary hit points and gain advantage on all saving throws. The song also suppresses any effect that is causing them to be charmed or frightened.
Once you have used this feature, you must finish a long rest before using it again.
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