Beastheart Brawler (5e Subclass)
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Beastheart Brawler[edit]
Fighter Subclass
In the heart of the wild, where the law of nature reigns supreme, the Beastheart Brawler stands as a testament to the primal bond between humanity and the animal kingdom. Drawing from the ancient pacts forged in the untamed wilderness, these warriors tap into the essence of beasts, channeling their power, ferocity, and instincts into every strike, leap, and roar. With eyes that gleam with the cunning of a fox and muscles that ripple with the strength of a bear, the Beastheart Brawler moves with a grace and power that blurs the line between human and animal. In their roar is the call of the wild, a reminder that the fiercest spirit of nature dwells within them, ready to unleash the untamed fury of the animal kingdom upon those who threaten the balance.
- Beastheart Adaptation
Starting at 3rd level, you have learned to adapt the traits of various beasts to enhance your combat abilities and survival instincts. You gain the following benefits, reflecting the adaptability and resilience of the animal kingdom :
- Feral Senses : Your senses become incredibly sharp, granting you advantage on initiative rolls. Additionally, you gain a bonus to your Passive Perception equal to your Wisdom modifier.
- Natural Camouflage : You've learned to blend into your surroundings like a predator stalking its prey. When you are in a natural environment, you can attempt to hide even when you are only lightly obscured.
- Call of the Wild
At 3rd level, Beastheart Brawlers choose a path that emulates the essence of a specific beast, each path granting unique abilities that reflect the characteristics of that creature. Here are three options :
- Path of the Bear
- Bear's Endurance : As a bonus action, you can tap into the bear's resilience, granting yourself temporary hit points equal to your fighter level + your Constitution modifier. Additionally, for the next minute, you gain advantage on Strength checks and Strength saving throws. This feature can be used a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses after a long rest.
- Path of the Wolf
- Wolf's Pack Tactics : You've mastered coordinating attacks with your allies, mirroring the tactics of a wolf pack. Once per turn, when you hit a creature with a melee attack, if one or more of your allies are within 5 feet of the target, you can add your Proficiency Bonus to the damage roll. Additionally, if you use the Help action to aid an ally in attacking a creature, the ally can add your Proficiency Bonus to their attack roll against that creature.
- Path of the Eagle
- Eagle's Precision : Your senses sharpen, emulating the eagle's keen sight. You gain advantage on Perception checks that rely on sight, and your attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Moreover, as a bonus action, you can give yourself advantage on your next attack roll on your turn, reflecting the eagle's ability to strike with deadly accuracy. This feature can be used a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses after a long rest.
- Primal Resilience
By 7th level, your constant communion with the wild has toughened your body and sharpened your survival instincts, granting you resilience akin to the beasts you emulate. You gain the following benefits :
- Enhanced Endurance : You gain resistance to a type of damage (piercing, slashing, or bludgeoning) for 10 minutes, once per short or long rest. This represents your ability to adapt to the attacks of your predators or prey, choosing the resistance based on your most recent encounters.
- Animal Vigor : Whenever you use your Second Wind feature, you also gain temporary hit points equal to your fighter level. This reflects your enhanced vitality and the ability to push through pain and injuries like the most resilient of beasts.
- Master of Beasts
At 10th level, your mastery over the animal kingdom reaches new heights, granting you unparalleled control and influence over beasts. Choose one of the following options :
- Beast Companion : You gain the ability to magically summon a loyal beast companion to aid you in battle. This beast functions as a ranger's animal companion, as described in the Player's Handbook, with a few adjustments based on your fighter level. You can choose the type of beast from those available to a ranger, and it gains additional hit points equal to your fighter level. Additionally, your proficiency bonus is doubled for any ability checks made to control or influence your beast companion.
- Beastial Command : You gain the ability to communicate with and command beasts with supernatural authority. You can cast the spell "speak with animals" at will, without expending a spell slot. Additionally, as an action, you can issue a command to a beast within 60 feet of you that you can see or hear. The beast must succeed on a Wisdom saving throw against your Fighter spell save DC or be charmed by you for 1 minute or until it takes damage. While charmed in this way, the beast obeys your commands to the best of its ability. Once you use this feature, you can't use it again until you finish a short or long rest.
- Top of the Food Chain
At 15th level, you have honed your abilities to embody the apex predator, commanding respect and fear on the battlefield. Choose one of the following options:
- Ferocious Assault : Your attacks become even deadlier, striking fear into the hearts of your enemies. Whenever you score a critical hit with a melee weapon attack, the target must succeed on a Wisdom saving throw against your Fighter spell save DC or become frightened of you until the end of your next turn. While frightened in this way, the creature's speed is reduced to 0, and it can't benefit from any bonus to its speed. Additionally, the frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Predator's Reflexes : You gain heightened reflexes and combat awareness, allowing you to react with lightning speed to threats around you. You can use your reaction to make an opportunity attack against a creature that you can see within 5 feet of you that makes an attack against a target other than you. Additionally, when a creature misses you with a melee attack, you can use your reaction to make a melee weapon attack against that creature.
- King of the Jungle
At 18th level, you reach the pinnacle of your connection with the animal kingdom, ascending to become a true Beastlord. Depending on the path you chose at 3rd level, your abilities manifest in different ways, reflecting the characteristics of the bear, wolf, or eagle :
- Path of the Bear - Ursine Resilience
- Enduring Guardian : You gain resistance to all damage types while you have temporary hit points from your Bear's Endurance feature, and you can use your reaction to reduce damage you take by an amount equal to your fighter level + your Constitution modifier (minimum of 1). Once you use this reaction, you can't use it again until you finish a short or long rest.
- Mighty Roar : As an action, you can unleash a mighty roar that inspires fear in your enemies and bolsters your allies. Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw against your Fighter spell save DC or become frightened of you until the end of your next turn. While frightened in this way, a creature's speed is reduced to 0, and it can't benefit from any bonus to its speed. Additionally, you and friendly creatures within the radius gain temporary hit points equal to your fighter level + your Constitution modifier.
- Path of the Wolf - Lupine Packmaster
- Alpha's Authority : You exude an aura of dominance and command over beasts. You can cast the spell "dominate beast" at will, without expending a spell slot. Additionally, when you use your Beastial Command feature, you can target all beasts within 60 feet of you that you can see or hear, and you can issue a command to each beast as part of the same action.
- Hound Dog : You and friendly creatures within 30 feet of you gain advantage on melee attack rolls against any creature that doesn't have all its hit points. Additionally, whenever you or a friendly creature within the radius hits a creature with a melee attack, you can use your reaction to grant that creature an extra melee weapon attack against the same target.
- Path of the Eagle - Soaring Sentinel
- Aerial Dominance : You gain a flying speed equal to your current walking speed, and you can hover while flying. Additionally, when you take the Attack action on your turn, you can replace one of your attacks with a Dive attack. If you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the target takes an extra 3d6 damage from the attack.
- Eagle's Sight : Your vision becomes supernaturally keen, allowing you to see far beyond the normal range of sight. You gain truesight with a range of 60 feet, allowing you to see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Additionally, you have advantage on Wisdom (Perception) checks that rely on sight.
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