Battlerager, Stoneworked (5e Subclass)

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Stonework Battlerager[edit]

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Example of a Stonework Battlerager with his stone armor formed. Original image by Kekai Kotaki. https://www.tumblr.com/kekai-k/58131662690/collection-of-some-guild-wars-armors--

Barbarian Subclass

The path of the Stoneworked Battlerager is a tenacious art devised by a sect of dwarves who sought to use the earth as their weapon for conquest. Through the use of Transmutation energy and ancient Geomancy techniques, these dwarves were able to create layers of stone armored spikes on their bodies, providing exceptional offensive and defensive capabilities. The multiple successes these dwarves had in their battles thanks to this art led to the popularization of its knowledge. Many different races now make use of the Stoneworked Battlerager's path for their own purposes today, but it is still predominantly practiced by conqueror dwarves.
Battlerager's Armor

When choosing this path at 3rd level, you gain the ability to transmute your body to rock hard stone. As a bonus action while raging, you can convert portions of your body into stone spikes. When this conversion happens, you make a melee weapon attack against one creature within 10 feet of you. If this attack hits, the target takes 1d8 Piercing damage. You are proficient in these attacks, your Strength modifier is used for this attack's attack and damage rolls, and your Strength modifier is also the maximum amount of times you can form these stone spikes to make attacks with. You regain uses of these spike attacks after a short or long rest.

Additionally, when you use the Attack action to grapple a creature after using the stone spikes for the first time in an instance of combat, the target takes Piercing damage equal to your Strength modifier if the grapple succeeds.

Reckless Abandon

At 6th level, you learn how to use your stone to thrive in the thick of combat. When you use your Reckless Attack feature while raging, you transmute extra layers of stone onto your body, gaining temporary hit points equal to your Constitution modifier (minimum of 1), and gaining immunity to either Bludgeoning, Piercing, or Slashing damage (you decide which damage type you become immune to when first forming the stone and can only be immune to one type per instance of raging). The damage immunity and any remaining temporary hit points vanish when your rage ends.

Additionally, any Piercing damage dealt by features of this subclass now count as magical for the purpose of overcoming resistances and immunities to nonmagical attacks and damage.

Battlerager's Charge

At 10th level, you can make your stone a vehicle for entering the fray before anyone else. You can take the Dash action as a bonus action while raging, using transmuted stone to propel yourself forward. If you use this movement to get closer to an enemy, you can also make a Battlerager Spike attack with that same bonus action.

Spiked Retribution

At 14th level, your mastery over your stone enables you to use it as an instrument of punishment against your enemies. When a creature within 15 feet of you hits you with a melee attack, the attacker takes Piercing damage equal to your Strength modifier if you are raging, aren't incapacitated, and have used a Battlerager Spike attack previously in the same instance of combat.

Additionally, your Battlerager Spike attacks now deal 2d10 Piercing damage instead of 1d8, and their reach is now 15 feet instead of 10.


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