Fireball
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Battle Wizard Attack 1
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The wizard conjures a flaming missile fromhis hand and hurls it towards the enemy where it explodes and showers the foe with magical flames.
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At-Will Arcane
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Standard Action
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Ranged 20
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Target: One enemy
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Attack: Intelligence Vs. AC, Casting Value: 5+; 10+; 15+.
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Hit: 1D6 + Intelligence modifier Fire damage
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Special: If this power is cast with 10+: Increase the damage to 1D10. If this power is cast with 15+: Increase the damage to 2D6.
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Searing Doom
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Battle Wizard Attack 1
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A scintillating spray of sizzling silver slivers skips from the Wizard's outstretched fingers.
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At-Will Arcane
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Standard Action
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Ranged 15
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Target: One enemy
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Attack: Intelligence Vs. Reflex, Casting Value: 10+; 20+.
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Hit: 1D8 + Intelligence Modifier fire damage
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Effect: The target becomes poisoned (save ends).
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Special: If you cast this power on a 20+ you deal twice the damage.
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Melkoth's Mystifying Miasma
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Battle Wizard Utility 1
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The Wizard creates a numbing fog that causes his foolish foe to stitlessly stagger and stumble.
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Encounter
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Standard Action
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Ranged 20
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Target: One enemy
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Effect: Choose one of the following: The target gains a -2 penalty on attack rolls.
The target gains a -2 penalty on damage rolls.
The target gains a -2 penalty on their movement.
The target gains a -2 penalty to their initiative track until the end of the next round.
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Casting Value: 5+; 10+; 15+
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Special: If you cast this power on 10+ you can choose two effects. On 15+ you can choose three effects.
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Iceshard Blizzard
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Battle Wizard Attack 1
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Razor-sharp shards of ice hurl from the chill skies to blind and dishearten the foe.
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At-Will Arcane
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Standard Action
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Ranged 10
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Target: One Enemy
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Attack: Intelligence Vs. Reflex, Casting Value: 10+; 24+.
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Hit: 1[W] + Intelligence Modifier cold damage
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Effect: Until the end of the Encounter The Target gets a -1 penalty on all attack rolls. This power doesn't work on creatures with the Cold keyword.
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Special: If you cast this power on 24+ then the power is an Area Burst 1.
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Burning Gaze
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Battle Wizard Attack 1
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The pure white light of the sun streams from the wizard's eyes in an indadescent beams that burn and slay anything that comes under his forbidding gaze.
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At-Will Arcane
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Standard Action
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Ranged 15
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Target: One enemy
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Attack: Intelligence Vs. Will, Casting Value: 5+; 15+.
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Hit: 1D6 + Intelligence modifier radiant damage.
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Special: If you cast this spell on a 15+ this attack deals 1D8 + Intelligence modifier radiant damage.
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Earth blood
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Battle Wizard Utility 1
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Tapping into the Winds of Magic, the Wizard creates a charm of rebirth that bestows great ressilience upon himself and its companions.
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Encounter Arcane
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Standard Action
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Ranged 5
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Target: One Ally
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Effect: Until the end of the Encounter the target gains Regeneration 5.
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Casting Value: 7+
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Wyssan's Wildform
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Battle Wizard Utility 1
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The Wizard unleashes the beast within, shaping its fury to transform his allies into ravaging beasts!
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Daily
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Standard Action
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Ranged 6
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Target: One Ally
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Effect: The Target gets a +5 modifier on every check that is contributed by Strength and Constitution until the end of the Encounter.
(Skill Checks, Strength Checks, Constitution Checks, etc.)
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Casting Value: 10+; 13+
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Special: If you cast this power on 13+ you can choose two targets for this power.
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Firestorm
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Battle Wizard Utility 2
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The great winds of Hysh rip through the skies with their scorching claws dragging down any whom dare escape your wrath.
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Encounter Arcane
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Minor Action
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Ranged 40
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Target: One flying enemy
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Effect: The target is knocked prone.
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Casting Value: 6+; 18+
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Special: If you cast this power on 18+ the target may not use a Move Action during their next turn.
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Windshield
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Battle Wizard Utility 2
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The Winds of Magic are under your control as you bend their will towards a single area using their collective strength as a blockade.
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Daily Arcane
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Standard Action
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Close burst 5
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Target: You or an ally
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Effect: You or an ally gain +10 to all of your defenses until the end of your next turn.
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Casting Value: 8+; 19+; 30+
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Special: If you cast this power on 19+ choose an extra target. If you cast this power on a 30+ target all allies (including yourself) in the burst.
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Psychic Shaper
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Battle Wizard Utility 2
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Use your teachings at the Imperial College of Magic and delve into the mystical energy of the celestial elements to catch a glimpse of the future.
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Encounter Arcane
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Minor Action
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Ranged 5
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Target: One enemy
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Effect: Choose one of the targets attacks. The target is forced to use that attack during their next turn.
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Casting Value: 4+; 16+
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Special: If you cast this power on 16+ the target cannot attack you during their next turn.
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Gale of Transmutation
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Battle Wizard Utility 2
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Gather together the Winds of Magic to forge an enchantment upon your alchemical abilities.
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Daily Arcane
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Minor Action
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'
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Effect: Choose an Alchemical Item you can produce. It automatically appears in your personal inventory (ignore the creation time).
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Casting Value: 10+; 20+
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Special: If you cast this power on 20+ until the end of the encounter, when you implement an Alchemical Item, gain an enhancement bonus equal to your Intelligence Modifier to your Skill Checks.
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