Battle Sorcerer (5e Subclass)
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|This material is published under the OGL 1.0a.
Your sorcerous powers may have come from one of a variety of sources, but you have chosen to hone not only your magical gifts, but also your martial skill. You are no squishy mage; you can put up a fight when your magic fails you.
- Martial Training
Beginning at 1st level, you gain proficiency with simple weapons and with light and medium armor, as well as two melee martial weapons of your choice. Additionally, your hit point maximum increases by 1, and it increases by 1 again every time you gain a level in this class.
- Fighting Style
Also at 1st level, you have adopted a particular style of fighting as your specialty. Choose one fighting style from the list available to the fighter class. You can't take a Fighting Style option more than once, even if you later get to choose again.
- Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
- Offhand Spellcasting
Starting at 6th level, whenever you use the Cast a Spell action on your turn to cast a sorcerer cantrip, you can make one weapon attack as a bonus action. Starting at 18th level, whenever you use the Cast a Spell action on your turn to cast a sorcerer spell, you can make one weapon attack as a bonus action.
- Arcane Charge
Beginning at 14th level, when you use your action to take the Attack action on your turn, you can use your bonus action to teleport up to 30 feet to an unoccupied space that you can see. You can teleport before or after attacking, or in between attacks. Once you use this class feature, you can't use it again until you complete a short or long rest. Starting at 18th level, you can instead use this class feature twice between short or long rests.