Battle Sorcerer, Variant (5e Subclass)
Battle Sorcerer, Variant[edit]
Sorcerous origin
The battle sorcerer is no weak arcanist, hiding behind the fighters. Instead, she is a capable physical combatant who mixes magical prowess with fighting skill.
- Battle Training
Starting at 1st level you gain proficiency with light and medium armor, as well as two martial melee weapons or two simple melee weapons of your choice.
Additionally, when you make a ranged spell attack, you do not suffer disadvantage on the attack roll if you are within 5 feet of a hostile creature.
- Fighting Style
Starting at 1st level you have adopted a particular style of fighting as your specialty. Choose one fighting style from the list available to the fighter class. You can't take a Fighting Style option more than once, even if you later get to choose again.
- Weapon Bond
At 6th level, over the course of 1 hour short rest, you can bond a weapon to you. Once bonded, you cannot be disarmed unless you are incapacitated and if the weapon is on the same plane of existence, you can summon it to your hand as a bonus action, your weapon attacks with this bond weapon count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Battle Fighter
Beginning at 14th level, you add your Charisma modifier(minimum of +1) to the damage of your melee weapon attacks, and you can cast a cantrip that has the casting time of 1 Action as a bonus action if you use your action to attack with your bonded weapon.
- Arcane Infused
At 18th level, due to the magic infusing your body, you gain a +2 to your AC and whenever you cast a spell that consumes a spell slot, you gain temporary hit points equal to the spell slot level, also you have advantage against the charmed and frightened conditions.
Additionally, your weapon bond have the +1 property.
Back to Main Page → 5e Homebrew → Character Options → Subclasses