Battle Mech (5e Creature)

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Battle Mech[edit]

Gargantuan construct, unaligned


Armor Class 22 (natural armor)
Hit Points 264 (16d20 + 96)
Speed 50 ft.


STR DEX CON INT WIS CHA
30 (+10) 18 (+4) 22 (+6) 25 (+7) 20 (+5) 10 (+0)

Saving Throws Strength +15, Constitution +10, Intelligence +12
Skills Intimidation +9, Perception +15
Damage Vulnerabilities Acid, Lightning
Damage Resistances Cold, Fire, Radiant; Bludgeoning, Piercing, and Slashing damage from non Adamant weapons
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhausted, Frightened, Petrified, Poisoned, Unconscious
Senses passive Perception 25, Thermal Vision 200ft,
Languages All but can't speak
Challenge 15 (13,000 XP)


Regenerative Shields. The Battle Mech has 25 temporary hit points, and gets 25 more every turn.

Tough. The Battle Mech is immune to critical hits and may re-roll any critical fails.

ACTIONS

Multi-Attack 1. The Battle Mech makes two saw attacks and one stomp attack. An incineration attack can replace one of these if it is charged.

Multi-Attack 2 (recharge 6). The Battle Mech makes 3 cannon attacks.

Sword. Melee Weapon Attack: +15 to hit, reach 25 ft., one target. Hit: 38 (5d10 + 10) slashing damage and target must make a DC 18 Dexterity save or be knocked prone.

Stomp. All targets within 25 ft. must make a DC 18 Dexterity save or take 9 (2d8) Bludgeoning damage and are knocked prone on a fail, and knocked back 5 feet on a save

Cannon Ranged Weapon Attack: +15 to hit, range 120 ft., one target. Hit: 10 (3d6) piercing damage plus 10 (3d6) Fire damage. Target must make a DC 18 Dexterity Save or be knocked back 10 ft.

Incineration. (Recharge 6) all targets within a 120ft x 20ft line must make a DC 18 Dexterity save or take 8d12 Fire damage, or half on save.


LEGENDARY ACTIONS

The Battle Mech can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Battle Mech regains spent legendary actions at the start of its turn.

Cannon. Ranged Weapon Attack: +15 to hit, range 120 ft., one target. Hit: 10 (3d6) piercing damage plus 10 (3d6) Fire damage. Target must make a DC 18 Dexterity Save or be knocked back 10 ft.

Scan. The Battle Mech makes a perception check.

Shoulder Missiles (Cost 2 actions). Missiles pop up from the "shoulders" of the Battle Mech and fire 2d4 missiles that seek targets with a heat signature. Each missiles has a range of 240 ft, hits it's target automatically, and deals 1d6 fire damage and 1d6 piercing damage.

The Battle Mech is a machine made by the long forgotten race of the Scifan. It resembles a Humanoid in the likes that it has two arms and legs. The Battle Mech has a single red eye that can see in darkness as well as light. On one arm, it holds a giant saw as tall as a human that spins really fast. On the other, The Battle Mech has three different high powered cannons. It’s chest houses the Battle Mech’s nuclear reactor, which keeps it running. The DM can decide if damage taken there does extra because if the vulnerable machine parts. As an action, the vent that leads to the reactor can open up, causing an unorthodox attack. The Battle Mech will only do this as a last resort attack, mainly using its cannons and saw for battle. The Battle Mech also has an on board shield system that regenerates every six seconds. The controls for the shield are housed in the head of the Battle Mech, right next to its processing chip.

The Battle Mech is designed for one think: combat. It's creator originally made it as a guardian for a temple in the sky, but went rogue when it misunderstood it's purpose of "defend the temple". The creators abandoned the temple, and to this day it continues to kill anything that moves, including other robots. The Battle Mech has very simple battle tactics: explode everything as fast as possible. The Mech has uncanny artificial intelligence, and can scan the battlefield for advantages in the surroundings, and can adapt moves in certain situations, like using it's foot to stomp someone right in front of it. It wouldn't normally use this move, but can if the situation is opportune attack.


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