Battle Master (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing a description.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Battle Master[edit]

Medium humanoid (any race), any alignment

Armor Class 18 (plate)
Hit Points 67 (9d8 + 27)
Speed 30 ft.

18 (+4) 13 (+1) 16 (+3) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Strength +6, Constitution +5
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 3 (700 XP)

Combat Superiority. When the battle master hits with a weapon attack, the battle master can choose one of the following effects to add to the attack:

  • Disarm. The target must succeed on a DC 14 Strength saving throw or drop one object it is holding (the battle master's choice).
  • Push. The target must succeed on a DC 14 Strength saving throw or be pushed 15 feet away from the battle master.
  • Trip. The target must succeed on a DC 14 Dexterity saving throw or be knocked prone.


Multiattack. The battle master makes two weapon attacks. It can replace one of those attacks with a use of Commander's Strike.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Commander's Strike. The battle master targets one friendly creature it can see within 30 feet of it. If the target can see and hear the battle master, the target can make one weapon attack as a reaction.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!