Battle Master (5e Class)

From D&D Wiki
Jump to navigation Jump to search


Battle Master


<!-Introduction Leader->[edit]

=== Creating a Battle Master


Quick Build

You can make a Battle Master quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Strength. Second, choose the soldier background. Third, choose lots of weapons

Class Features

As a Battle Master you gain the following class features.

Hit Points

Hit Dice: 1d8 per Battle Master level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Battle Master level after 1st

Proficiencies

Armor: Medium
Weapons: Everything
Tools: None
Saving Throws: Con, Wisdom
Skills: Choose two between Acrobatics, Survival, Intimidation.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Club or (b) Dagger or (c) Light Hammer
  • (a) Lance or (b) Greatsword or (c) Maul
  • (a) Longsword or (b) Morningstar or (c) Flail
  • (a) Net or (b) Heavy crossbow or (c) Longbow
  • If you are using starting wealth, you have 30 GP in funds.

Table: The Battle Master

Level Proficiency
Bonus
Features
1st +2 Stance
2nd +2 Weapon Souls
3rd +2 Subclass
4th +2 Ability Score Improvement
5th +3 Soul consumption
6th +3 Extra Attack
7th +3 Subclass
8th +3 Ability Score Improvement
9th +4 Double fighting styles
10th +4 Subclass
11th +4 Soul boosted attack
12th +4 Ability Score Improvement
13th +5 Extra Attack(2)
14th +5 Soul Boost
15th +5 Subclass
16th +5 Ability Score Improvement
17th +6 Soul Surge
18th +6 Subclass
19th +6 Ability Score Improvement
20th +6 Soul Chain Combo

Stance(Level 1)[edit]

You can choose any fighting style, and change your fighting style with a minute of concentration.

Weapon Souls(Level 2)[edit]

You must bond with 6 weapons(yes exactly six). Once you've successfully hit someone with a bonded weapon it gains an active soul, which stays until you expend it.

Burn an active soul to give yourself a plus 2 to hit with that weapon.

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Soul Consumption(Level 5)[edit]

Burn active souls to spend hit die that turn(one soul equals one hit die+class level)

Double Fighting Styles(level 9[edit]

You may have 2 fighting styles active at the same time(gaining the benefits of both)

Soul Boosted attack(Level 11)[edit]

Consume all your active souls to guarantee a critical hit and deal a bonus d8 for every soul consumed.

Soul Boost(Level 14)[edit]

Weapons with an active soul deal double damage(double dice rolled)

Soul Surge(Level 17)[edit]

Can activate all weapon souls once per long rest

Soul Chain Combo[edit]

Choose a target in range, and attack them with every weapon that has an active soul, with a soul boosted attack.


Soul Weapon Master[edit]

<!-For subclasses introduce this class option here->

Soul Weapon Resonance

Pick one weapon to become your ressonante weapon. Your resonant weapon always has an active soul.

Stable Consumption

When you use soul consumption on your resonant weapon, it doesn't cost a hit die.

Resonant Instinct

When using your resonant weapon you gain a plus 4 to attack instead of 2, and add your proficiency bonus.

Resonant Weapon boost

Your resonant weapon deals triple damage dice.

Soul Weapon resonance, Again

Pick another weapon to become a second resonance weapon.


Counter[edit]

<!-Introduce this subclass here->

Soul Counter

Anytime you make an attack of opportunity you can burn a weapon soul to make a free attack with that weapon.

Soul Charging Parry

As a reaction you can remove you proficiency bonus from an enemy's attack roll against you, and if the attack missis you it charges the weapon you blocked with.

Soul Disruption

Any attack that burns a weapon soul also stunes the target(stunned condition)

Soul Counter Enhancement

Successfully attacking an opponent with soul counter allows you to attack and ally of said target, as long as the ally is within 15 ft of you.

Parry this

You can burn a weapon soul to counterspell any spell.



Back to Main Page5e HomebrewClasses<!- melee and/or ranged fighters with magic less than or equal to an eldritch knight. Fighter variants and mashups are the most common homebrew classes->