Battle Master, Variant (5e Subclass)

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BATTLE MASTER (revised)[edit]

Fighter Subclass. Simple and slightly better revision of BattleMaster subclass, presented on PHB.

Combat Superiority[edit]

At 3rd level, you gain proficiency bonus in History skill, and one type of artisan's tools of your choice.

At 3rd level, you learn maneuvers that are fueled by special dice called superiority dice. (See Player's Handbook and Tasha's Cauldron of Everything for full descriptions).

Maneuvers. You learn 4 maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use 1 maneuver per attack. You learn 2 additional maneuvers of your choice at 7th, 10th, 15th, 18th level. Each time you learn new maneuvers, you can also replace 1 maneuver you know with a different one.

Superiority Dice. You have 4 superiority dice, which are D8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain 1 more superiority die at level 7th, 10th, 15th, 18th.

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects.

Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Know Your Enemy[edit]

At 7th level, if you spend at least 1 minute observing or interacting with another creature, you can learn certain information about its capabilities. The DM tells you if the creature is your equal, superior, or inferior compared to you regarding A) or B) options, or tell you info about C) option.

A) Strength score, Dexterity score, Constitution score.

B) Armor Class, Current hit points, total class levels (if any).

C) Only one of the creature's damage resistance/vulnerability on your choice (if any).

Improved Combat Superiority[edit]

At 10th level, your superiority dice turn into D10s. At 15th level they turn into D12s.

Relentless[edit]

Starting at 18th level, when you roll initiative and have no superiority dice remaining, you can roll D6s to use your maneuvers.

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