Battle Fiend (5e Subclass)
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Battle Fiend
“ | When I was traveling in search of the next style of combat that was mastered by a group known only as The Battle Fiends. I stumbled upon an elder elven fighter who had some assorted weaponry. In my arrogance I thought him to be an elven fighter who barely knew how to wield the various weapons,so I asked the elf if he had any idea how to use such a variety of weapons. He scoffed at me so I began to insult him, his kinsman, and his poor knowledge of battle. Too this day I wish that I didn't say any of the things that I said because as soon as I was mentioned his battle knowledge, he moved his swords with the speed of light to my throat, and cut off my pendant with no effort. Then he gnarled at me and said slowly:
Then he moved his swords, and gathered the rest of his weapons then mounted a black horse with fire for hair and went on his way. I asked about him after the incident had happened. To my surprise they told me that he was a Battle Fiend. |
” |
—Sabo Ace, a human fighter in his quest to finish his book The Ancient Ways of the Fighter |
These fighters are masters in the way of battling, and are able to perform great feats of strength and agility that no other warrior could emulate. Though these blade masters excel in stealth and guile, they do value personal honor above all else, albeit in a distorted manner.
It is said that the battle fiends used to serve ancient evils in order to obtain their abilities. It takes many years of rigorous training, and there are rumors surrounding a final test, that in order to become a battle fiend, the trainee must be able to kill six men on his own. You rarely ever see a battle fiend that is not training an apprentice or indulging himself in the blood of a battle.
One of the first things that a battle fiend should do is to seek a worthy student to take on his name, his knowledge, and his weaponry for when he dies. When the Battle Fiend finds the right student for him, he forces his student swear an oath to keep whatever knowledge that he is about to obtain from his master to himself and no other until it becomes his time to teach it. Due to the great loyalty and honor that the battle fiend earns throughout his years, he is often wanted by many kings and rulers to either be one of their royal guard or train their soldiers.
Most battle fiends tend to be considered evil due to their love for killing therefore they tend to serve evil gods.
- Fiendish Force
Starting at 3rd level, you can use your bonus action to channel the demonic forces to your body. For 1 minute, you gain the following benefits:
- When you hit with a weapon that you're proficient with and deal damage, the weapon's damage increases by an amount based on your level in this class, as shown on the Fiendish Bonus Damage table. This damage is either fire or necrotic.
- Your movement speed is increased by 5 feet.
- You score critical hits on a roll of 19-20. This increases to 18-20 at 20th level.
You can use this feature a number of times equal to your proficiency bonus, and regain your uses of it after completing a short or a long rest. You can't use this feature if you are under the effects of exhaustion.
Fighter Level | Damage Increase | ||
---|---|---|---|
3rd | 1d4 | ||
10th | 1d6 | ||
15th | 1d8 | ||
20th | 1d10 | ||
- Fiendish Chain Attack
At 3rd level, having mastered the ways of the battle fiend you can now can use a your bonus action and movement to make a number of attacks equal to your Strength modifier (minimum 2). You must roll for each attack and if you miss 2 attacks the chain attack ends.
During the chain attack you make dashes to be within range of any enemy within melee range or use ranged weaponry to attack opponents from a distance.During the attack no reaction attacks can be made against you.
When the chain finishes, you must make a Constitution saving throw against a DC of 15 + the number of attacks you hit. You gain one point of exhaustion on a failed save.
Once you use this feature, you can't use it again until you finish a long rest.
- Lesser Deals
At 7th level, you can ask for the corrupted entities you serve their aid, and conjure creatures from the lower planes. You can spend a use of your Fiendish Force feature to cast summon lesser demons, or two uses to cast summon greater demon.
When you cast these spells using this feature, the spell last for 1 minute, and the DM can choose any type of fiend to attend your calling, not only Demons, depending on the entity you serve.
Also, the fiend conjured by this spell is always prioritize attacking creatures hostile to you and your allies that it can see, and is friendly towards you (but not your allies).
- Fiendish Endurance
Starting at 10th level, when you are reduced to 0 hit points, but not killed outright, you can choose to be reduced to 1 hit point instead. You can't use this feature again until you finish a short or a long rest.
- Fiendish Survival
Starting at 15th level, when you take damage that reduce you to a number of hit points under half your maximum, you can choose to regain a number of hit points equal to 5 + your Constitution modifier + your Charisma modifier (without using an action).
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
- Fiends Deal
Starting at 18th level, you have become recognized by your evil god and have been granted the service of evil entities. You can cast the spell summon fiend, requiring no components, and your spellcasting ability for the spell is Charisma.
When you cast this spell using this feature, you can choose to do so not requiring concentration. If you do so, the spell lasts for 1 minute.
Once you cast the spell with this feature, you can't do so again until you finish a long rest, unless you spend 6 uses of your Fiendish Force to do so again.
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