Battering Ram (5e Creature)

From D&D Wiki

Jump to: navigation, search

Battering Ram[edit]

Large beast, unaligned


Armor Class 14 (natural armour)
Hit Points 59 (7d10 + 21)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 16 (+3) 3 (-4) 12 (+1) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 11
Languages
Challenge 2 (450 XP)


Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed. The ram has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


Battering rams are named after the siege weapons, as a strike from an adult male is known to be able to break down wooden doors. Physically, they resemble ordinary, if very large, sheep, though the most noticeable difference is the massive pair of curling horns that males possess. Females are also quite large and very sturdily built (use the giant goat statistics), and they fiercely defend their young from predators of all types.
Battering rams are usually docile, content with feeding on grasses and ground plants, but if they feel threatened, they will not hesitate to show their displeasure by charging directly at their assailant.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: