Battering Ram (5e Creature)
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Large beast, unaligned
Armor Class 14 (natural armour)
Proficiency Bonus +2
Charge. If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed. The ram has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Battering rams are named after the siege weapons, as a strike from an adult male is known to be able to break down wooden doors. Physically, they resemble ordinary, if very large, sheep, though the most noticeable difference is the massive pair of curling horns that males possess. Females are also quite large and very sturdily built (use the giant goat statistics), and they fiercely defend their young from predators of all types.
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