Bat Man (5e Creature)

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Bat Man[edit]

Medium fiend (lifeseed), neutral evil


Armor Class 17 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 16 (+3) 10 (+0) 11 (+0) 12 (+1)

Saving Throws Wis +3, Cha +4
Skills Intimidation +4, Perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 13
Languages Abyssal, Infernal
Challenge 8 (3,900 XP)


Fragile Soul. When the Bat Man is reduced to 0 hit points, it dies and its soul is immediately destroyed. No resurrection spell or effect of any kind can restore it to life, and the spell Speak with Dead fails if it targets Bat Man's corpse.

Home Run. Whenever the Bat Man hits a creature with a melee weapon attack, it can force the creature 10 feet away from it in a straight line.

Magic Weapons. The Bat Man's weapon attacks are magical.

ACTIONS

Multiattack. The Bat Man makes 3 bat attacks. If all 3 of them miss, it can use strikeout.

Bat. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Strikeout. The Bat Man spins around wildly, ejecting balls and slamming into nearby creatures. All creatures within 30 feet must make a DC 16 Dexterity saving throw, taking 21 (6d6) bludgeoning damage on a failed save, or half as much on a successful save. Creatures within 10 feet of the Bat Man have disadvantage on this saving throw.

REACTIONS

Hit by Pitch. When the Bat Man takes damage from a ranged weapon attack, it can immediately move 30 feet. This movement doesn't provoke opportunity attacks.

C2aNe4t.jpg
What are you, dense? Are you r*****ed or something? Who the hell do you think I am? I'm the goddamn Bat Man.
—Bat Man

Devils are born from sin. Demons are born from fear. Lifeseeds are the only fiend actually created by reproduction. More specifically, they are produced by a powerful creature known as "the Seed King" who flits around through the lower planes. He creates many spawn, which are entirely disposable and cannot reproduce or be revived; but are highly configurable and useful. The ones who have lasted the longest form an inner circle around the King. Powerful fiends like Xibbrrooss the Elder, the Meehoo with an Exactlywatt, Maxwell's Demon, Roko's Basilisk, Triple Dog, the Time Being, and the Senses Taker have all been spawned by the Seed King.

The Bat Man is part of a recent set of Lifeseeds, created for the purpose of marauding the other residents of Gehenna, raiding anything weaker than the Seed King, and sacrificing themselves against anything stronger than the Seed King.

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