Bastardly (3.5e Feat)
From D&D Wiki
Bastardly [Archetype]
Jerk personified.
Prerequisite: Not Lawful good, no ability to heal others.
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites. You may only have 1 archetype feat at a time.
Archetype Feat Bonus are based on HD.
- 1 HD: You gain Strength, Intelligence, or Dexerity bonus to one Charisma based skill roll per day. Intimidation becomes a class skill.
- 3 HD: A Bastardly character is going to use cheap shots. Your attacks gain +2 to hit when attacking an unarmed opponent. You may make an immediate attack of opportunity on a target that failed a saving throw from your spell.
- 8 HD: When a target believes you to be a friend is hit by your attack, that hit is an automatic critical hit. When a target believes you to be a friend must make a saving throw from your spell, they gain a negative 4 to that save. Normally this only works on the first attack.
- 15 HD: Blackmail. A Bastardly character can dig up enough dirt on someone. You can cast a Geas spell once per week.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Archetype Feats